Re: Introduction and updates from NVIDIA

2016-04-01 Thread Andy Ritger
On Tue, Mar 29, 2016 at 05:44:41PM +0100, Daniel Stone wrote: > Hi Andy, > > On 23 March 2016 at 00:12, Andy Ritger wrote: > > Thanks for the thorough responses, Daniel. > > No problem; as I said, I'm actually really happy to see an > implementation out there. >

Re: Introduction and updates from NVIDIA

2016-04-01 Thread Andy Ritger
On Fri, Mar 25, 2016 at 08:52:31AM +0900, Carsten Haitzler wrote: > On Tue, 22 Mar 2016 17:12:52 -0700 Andy Ritger said: > > > Maybe I'm not looking in the right place, but where does gbm_surface get > > the intended plane configuration? Are there other display-r

Re: Introduction and updates from NVIDIA

2016-04-01 Thread Andy Ritger
On Thu, Mar 24, 2016 at 11:43:51AM -0700, Jasper St. Pierre wrote: > On Thu, Mar 24, 2016 at 10:06 AM, Andy Ritger wrote: > > ... snip ... > > > eglstreams or gbm or any other implementation aside, is it always _only_ > > the KMS driver that knows what the optimal config

Re: Introduction and updates from NVIDIA

2016-03-24 Thread Andy Ritger
On Wed, Mar 23, 2016 at 11:48:01AM +0100, Daniel Vetter wrote: > On Tue, Mar 22, 2016 at 05:33:57PM -0700, Andy Ritger wrote: > > On Tue, Mar 22, 2016 at 09:52:21PM +, Daniel Stone wrote: > > > Hi, > > > > > > On 22 March 2016 at 21:43, Daniel Vetter wrote

Re: Introduction and updates from NVIDIA

2016-03-22 Thread Andy Ritger
On Tue, Mar 22, 2016 at 09:52:21PM +, Daniel Stone wrote: > Hi, > > On 22 March 2016 at 21:43, Daniel Vetter wrote: > > On Tue, Mar 22, 2016 at 01:49:59PM +, Daniel Stone wrote: [...] > >> I think it's been good to have this series to push the discussion > >> further in more concrete term

Re: Introduction and updates from NVIDIA

2016-03-22 Thread Andy Ritger
Thanks for the thorough responses, Daniel. On Tue, Mar 22, 2016 at 01:49:59PM +, Daniel Stone wrote: > Hi Miguel, > > On 21 March 2016 at 16:28, Miguel Angel Vico wrote: > > First of all, I'd like to introduce myself to the Wayland community: My > > name is Miguel A. Vico, and I've been work