So, I've gone ahead and implemented my ideas as a proof of concept.
I still hope that my work can be adapted and integrated into the official
Wayland. I have a lot more experience with network protocols than with X11 and
OpenGL and friends, so this is what I can do to help Wayland.
I have already
On Thursday 03 March 2011 21:14:01 Kristian Høgsberg wrote:
> On Thu, Mar 3, 2011 at 12:34 PM, Andreas Hartmetz
wrote:
> > On Thursday 03 March 2011 15:58:14 Kristian Høgsberg wrote:
> >> On Thu, Mar 3, 2011 at 9:32 AM, Andreas Hartmetz
> >
> > wrote:
> >&g
On Thursday 03 March 2011 15:58:14 Kristian Høgsberg wrote:
> On Thu, Mar 3, 2011 at 9:32 AM, Andreas Hartmetz
wrote:
> > Hello again and sorry for taking a few days to reply.
>
> ...
>
> >> > - A scheme to recycle object IDs. When a new ID is needed, pick a fr
Hello again and sorry for taking a few days to reply.
On Wednesday 23 February 2011 16:40:27 Kristian Høgsberg wrote:
> On Tue, Feb 22, 2011 at 1:16 PM, Andreas Hartmetz
wrote:
> > Hello,
>
> Hi Andreas,
>
> > I've started a Wayland implementation currently ca
(just a quick reply to the non-technical aspects, more about the rest later)
On Wednesday 23 February 2011 16:40:27 Kristian Høgsberg wrote:
> >
> > I'm not publishing a repository URL right now because I haven't chosen a
> > license yet and because I've copied over the wayland.xml protocol
> > d
(Oops, I think I sent the last message to Marty instead of the list, thanks
for quoting it, Marty)
On Wednesday 23 February 2011 14:52:24 you wrote:
> On 02/23/2011 07:26 AM, Andreas Hartmetz wrote:
> > On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
> >> On 02/22/2011
On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
> On 02/22/2011 01:16 PM, Andreas Hartmetz wrote:
> > Hello,
> >
> > I've started a Wayland implementation currently called "area", written in
> > C++ and with the main goal to work on all hardware
Hello,
I've started a Wayland implementation currently called "area", written in
C++ and with the main goal to work on all hardware that currently works
on Linux in some way (Framebuffer or X11).
I've started with the network code and noticed a few things that still
look like prototype code in Way