Re: about weston

2012-04-03 Thread Alberich de megres
Thanks for the clarifying :) On Mon, Apr 2, 2012 at 12:57 PM, Pekka Paalanen wrote: > On Sun, 1 Apr 2012 21:37:10 +0200 > Alberich de megres wrote: > >> Hi Guys, >> >> I was trying to understand how weston rpc works, and more specifically >> how it asks for p

about weston

2012-04-01 Thread Alberich de megres
Hi Guys, I was trying to understand how weston rpc works, and more specifically how it asks for painting. Checking the source i saw more or less this call stack for sending a window_sync: wl_display_sync |->wl_proxy_marshal |->wl_closure_send |->wl_connection_write on the server side,

Re: drm + kms + egl

2011-01-13 Thread Alberich de megres
am i doing wrong? thanks! On Mon, Jan 10, 2011 at 12:11 PM, Alberich de megres wrote: > Hi!! > > I was trying to understand how the drm mode setting + egl works. I > checked the wayland sources, and i tried to make a reduced subset > (copy pasting some parts of the wayland code)

Re: drm + kms + egl

2011-01-10 Thread Alberich de megres
: > On Mon, Jan 10, 2011 at 6:11 AM, Alberich de megres > wrote: >> Hi!! >> >> I was trying to understand how the drm mode setting + egl works. I >> checked the wayland sources, and i tried to make a reduced subset >> (copy pasting some parts of the wayland code) to

drm + kms + egl

2011-01-10 Thread Alberich de megres
Hi!! I was trying to understand how the drm mode setting + egl works. I checked the wayland sources, and i tried to make a reduced subset (copy pasting some parts of the wayland code) to get a white just screen (glClear with white background). But I'm getting some weird stuff, like lots of black

vertices

2010-12-30 Thread Alberich de megres
Hello! I'm new, and this is my first post on the list :) I'm starting with the code. I cannot understand exactly what or why wayland uses the vertices, on init_shader at compositor.c it creates a vbo object and then when drawing a surface it binds the vertices and create 2 subsets of them with gl