Thanks for the clarifying :)
On Mon, Apr 2, 2012 at 12:57 PM, Pekka Paalanen wrote:
> On Sun, 1 Apr 2012 21:37:10 +0200
> Alberich de megres wrote:
>
>> Hi Guys,
>>
>> I was trying to understand how weston rpc works, and more specifically
>> how it asks for p
Hi Guys,
I was trying to understand how weston rpc works, and more specifically
how it asks for painting.
Checking the source i saw more or less this call stack for sending a
window_sync:
wl_display_sync
|->wl_proxy_marshal
|->wl_closure_send
|->wl_connection_write
on the server side,
am i doing wrong?
thanks!
On Mon, Jan 10, 2011 at 12:11 PM, Alberich de megres
wrote:
> Hi!!
>
> I was trying to understand how the drm mode setting + egl works. I
> checked the wayland sources, and i tried to make a reduced subset
> (copy pasting some parts of the wayland code)
:
> On Mon, Jan 10, 2011 at 6:11 AM, Alberich de megres
> wrote:
>> Hi!!
>>
>> I was trying to understand how the drm mode setting + egl works. I
>> checked the wayland sources, and i tried to make a reduced subset
>> (copy pasting some parts of the wayland code) to
Hi!!
I was trying to understand how the drm mode setting + egl works. I
checked the wayland sources, and i tried to make a reduced subset
(copy pasting some parts of the wayland code) to get a white just
screen (glClear with white background).
But I'm getting some weird stuff, like lots of black
Hello!
I'm new, and this is my first post on the list :)
I'm starting with the code.
I cannot understand exactly what or why wayland uses the vertices, on
init_shader at compositor.c it creates a vbo object and then when
drawing a surface it binds the vertices and create 2 subsets of them
with gl