Re: Exploring the Need for a Standardized Window Management API within or alongside Wayland

2023-11-03 Thread Wayne Sherman
On Fri, Nov 3, 2023 at 9:33 AM Wayne Sherman wrote: > Certain applications and workflows...can greatly benefit from having > a measure of control over their window geometry and stacking. There are many use cases for this. A few of mine are: Digital Signage Video outputs on the digital signage "

Exploring the Need for a Standardized Window Management API within or alongside Wayland

2023-11-03 Thread Wayne Sherman
Is a unified approach for window management in the Wayland ecosystem needed? (i.e how can the end user or system designer control the size, position, and layer of top level application windows). Wayland's design emphasizes security, simplicity, and a clear separation of responsibilities between th

Steam Deck integrated display: saturation boosting or reduction?

2023-11-03 Thread Pekka Paalanen
This is a continuation of https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/14#note_2152254 because this is off-topic in that thread. > No, we did widening. The Deck's internal display has a modest gamut > that is < 71% sRGB. If games do wide (well, full sRGB or wider) gam

using libinput with glib's signal_timeout

2023-11-03 Thread kyomawolf
Hey Guys, currently I'm trying to use a libinput's eventloop. It used to work as a standalone, but when I tried to put it into Glib::signal_timeout it seems to not receive any events anymore. Do you know more about why this is happening? I put a simple example of what I mean in the attachment. Gr