Re: surface-suspension wayland protcool development status?

2021-11-24 Thread Ethan “flibitijibibo” Lee
Ah, I misunderstood the intent, my mistake. To clarify then, from SDL’s point of view: All we want is to avoid the deadlock, nothing more. While I do have a wide range of games at my disposal it’s admittedly not quite the same scale, but: they’re all native games running on SDL and in practice

Re: surface-suspension wayland protcool development status?

2021-11-24 Thread Joshua Ashton
What exactly do you agree with? :V is a funny face in response to Sebastian's typical idiocy. The timeout doesn't fix anything and still has problems for games that demand a semi-consistent framerate (ie. Not hanging for seconds at a time) The correct solution ideally would be to keep ticking a

Re: surface-suspension wayland protcool development status?

2021-11-24 Thread Joshua Ashton
:V On Wed, 24 Nov 2021 at 15:31, Sebastian Wick wrote: > On 2021-11-11 16:00, Neal Gompa wrote: > > Hey all, > > > > Is there a reason why the development of the surface-suspension > > protocol[1] has completely stalled out? It's been in the 30 day > > discussion period for a few months now and

Re: surface-suspension wayland protcool development status?

2021-11-24 Thread Sebastian Wick
On 2021-11-11 16:00, Neal Gompa wrote: Hey all, Is there a reason why the development of the surface-suspension protocol[1] has completely stalled out? It's been in the 30 day discussion period for a few months now and it's a pretty critical protocol for games (it's the main blocker for SDL to s