Re: Re: bo flags isn't passed through wayland-drm protocl, how weston respect these flags?

2019-08-09 Thread Daniel Stone
On Fri, 9 Aug 2019 at 10:47, HalleyZhao wrote: > some buffer attributes may influence how weston use it, for example: tiling > mode, Swizzling, compression. > weston may depend on these attribute to decide to assign the buffer to a hw > plane or composite it as texture. Yes. The open-source dri

回复:Re: bo flags isn't passed through wayland-drm protocl, how weston respect these flags?

2019-08-09 Thread HalleyZhao
some buffer attributes may influence how weston use it, for example: tiling mode, Swizzling, compression.weston may depend on these attribute to decide to assign the buffer to a hw plane or composite it as texture. - 原始邮件 - 发件人:Pekka Paalanen 收件人:"Hal