> On 21 May 2018, at 16.46, Pekka Paalanen wrote:
>
> Hi,
>
> I'd like to push these two patches as well on Thursday if no-one objects.
>
> I'll hold off with the O-R state debugging patch until I get a chance
> to look at Scott's implementation for O-R changes. I think Scott's
> patch should
> On 21 May 2018, at 16.29, Pekka Paalanen wrote:
>
> Hi,
>
> this series was originally written by me as you can see, and Fabien
> lifted the patches, reviewed, tested and submitted them. If no-one
> objects, I would like to land these on Thursday.
Reviewed-by: Ian Ray
(Nit: patch 3, typo
> On 21 May 2018, at 16.37, Pekka Paalanen wrote:
>
> Hi,
>
> this series was originally written by me as you can see, and Fabien
> lifted the patches, reviewed, tested and submitted them. If no-one
> objects, I would like to land these on Thursday.
>
Reviewed-by: Ian Ray
(Nit: patch 4 ha
The first RC for libinput 1.11 is now available.
Quite a long development cycle this time and a bunch of things have changed,
some of which have already found their way onto the 1.10.x branch. Here's
and abbreviated list of changes since the 1.10.0 release:
A new tool pair is available now: libin
Hi,
I think un-reparenting would involve reparenting to the whatever the parent
was before reparenting in the first place. I haven't given this too much
thought and I don't know if this case ever happens in practice but figured
I'd comment about it since Pekka mentioned possibly reviewing it soon.
Hi pekka
I debug the presentation time recently. I have checked each user call
drmAtomicCommit get the corresponding pageflip event.
But some presentation results (c2p) are a little weird. They are 1~5ms or
-1 ~ -5 ms. some results are normal(8 ~ 20 ms).
I used to explain the weird result is becau
On Wed, 2 May 2018 11:10:32 +0200
Fabien Lahoudere wrote:
> From: Semi Malinen
>
> When displays are hot (un)plugged, it may happen that
> a shell surface is left with a stale pointer to an output
> that has already been freed. Add an output destroy listener
> to catch such situations and set
Hi,
I'd like to push these two patches as well on Thursday if no-one objects.
I'll hold off with the O-R state debugging patch until I get a chance
to look at Scott's implementation for O-R changes. I think Scott's
patch should make the debugging patch unnecessary.
Thanks,
pq
On Fri, 4 May 20
Hi,
this series was originally written by me as you can see, and Fabien
lifted the patches, reviewed, tested and submitted them. If no-one
objects, I would like to land these on Thursday.
Thanks,
pq
On Wed, 2 May 2018 10:21:54 +0200
Fabien Lahoudere wrote:
> This is a series of fixes, for t
Hi,
this series was originally written by me as you can see, and Fabien
lifted the patches, reviewed, tested and submitted them. If no-one
objects, I would like to land these on Thursday.
Thanks,
pq
On Mon, 23 Apr 2018 11:44:55 +0200
Fabien Lahoudere wrote:
> Optimizes pixman renderer by:
>
On 2018/5月/18 07:23, roderick.colenbran...@sony.com wrote:
> Hi Dorota,
>
> Thanks for sharing your proposal. Ourselves we have interest in this
> kind of capability as well. Looking at our own use cases, I wonder if
> this proposal goes far enough.
>
> We are basically interested in the abilit
Hello Roderick,
On Fri, 18 May 2018 19:23:15 +
wrote:
> Hi Dorota,
>
> Thanks for sharing your proposal. Ourselves we have interest in this
> kind of capability as well. Looking at our own use cases, I wonder if
> this proposal goes far enough.
>
> We are basically interested in the abil
Hi Dorota,
Thanks for sharing your proposal. Ourselves we have interest in this
kind of capability as well. Looking at our own use cases, I wonder if
this proposal goes far enough.
We are basically interested in the ability to inject keyboard, mouse,
touch (and gamepad). On regular X some of t
On May 21, 2018 12:12 AM, Dorota Czaplejewicz
wrote:
> Apart from the typo that Silvan spotted, I have also encountered the issue
> where
> the .c/.h generator complained about undefined key_state and keymap_format
> enums
> which are defined in wayland.xml. I'm not sure what the correct way to
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