Hi pq,
Thank you for your response regarding multiple threads.
It seems to be the case that we have an additional thread within the server,
and so we will look at removing this and use just a single thread.
We will continue our efforts towards this approach.
Regards,
Lewis
-Original Messa
Fix the code to use the correct bitwise AND operator '&', instead of the
currently used logical AND operator '&&', to check the value of a bit
flag in a bit mask.
This problem was reported as a warning when building with clang.
---
ivi-shell/ivi-layout.c | 2 +-
1 file changed, 1 insertion(+), 1
On Fri, 17 Nov 2017 17:30:47 +0900
YoungJun Jo wrote:
> Dear all,
>
> In the weston environment, there is a problem when displaying a specific
> image using the GPU(Fragment Shader(FS) only supports FP16).
> In fact, I think it's not common case to use a GPU with FS of FP16
> constraints in a de
On Tue, 14 Nov 2017 12:23:55 -0600
Matt Hoosier wrote:
> From: Matt Hoosier
>
> In order to support system compositor instances, it is necessary to
> allow clients' wl_display_connect() to find the compositor's listening
> socket somewhere outside of XDG_RUNTIME_DIR. For a full account, see
> t