Create new x11_backend_deliver_leave_event function. Fix XCB_LEAVE_NOTIFY to
really use xcb_leave_notify_event_t.
Signed-off-by: Marie Stephanie Alesna
---
libweston/compositor-x11.c | 21 ++---
1 file changed, 14 insertions(+), 7 deletions(-)
diff --git a/libweston/compositor
Wayland relative mouse clients require indefinite mouse moves. Simulate them
by keeping invisible host mouse pointer in center of screen using mouse warps.
Also fix fullscreen mouse lock-up at invisible barrier when the invisible host
mouse pointer hits an edge of the screen.
Signed-off-by: Mar
Formerly mouse pointer always moved to the top left corner as both prev_x and
prev_y were set to NaN.
Signed-off-by: Marie Stephanie Alesna
---
libweston/compositor.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libweston/compositor.c b/libweston/compositor.c
index 71a9b38c..5f287c17 1
On Mon, 9 Oct 2017 09:38:31 +
"Maniraj Devadoss (RBEI/ECF3)" wrote:
> Hello Pekka,
>
> As Emre updated already, I moved to India last week and my mail-id is
> also changed. Currently I am preparing my working setup. Once it is
> completed I will modify and upstream the patches.
Hi Maniraj,
Hello Pekka,
As Emre updated already, I moved to India last week and my mail-id is also
changed. Currently I am preparing my working setup. Once it is completed I will
modify and upstream the patches.
Mit freundlichen Grüßen / Best Regards,
Maniraj Devadoss
RBEI/ECF3
-Original Message-
I resent it (issue in the mailing list address)
Hi Daniel,
Your patch is good to me.
On 10/09/2017 09:15 AM, Pekka Paalanen wrote:
> Hi Nicolas and Daniel,
>
> excellent comments, I think we just need a summary of them in the
> commit message and we could land the original patch. If you want t
Hello
I test this patch and it fixes my problem.
Thanks
On Thu, 2017-10-05 at 15:36 +0100, Daniel Stone wrote:
> Multi-plane sub-sampled textures have partial width/height, e.g.
> YUV420/I420 has a full-size Y plane, followed by a half-width/height U
> plane, and a half-width/height V plane.
>
Hi Nicolas and Daniel,
excellent comments, I think we just need a summary of them in the
commit message and we could land the original patch. If you want to
squash in the glTexSubImage2D fix, that would be fine as well.
On Fri, 06 Oct 2017 15:06:55 -0400
Nicolas Dufresne wrote:
> Hi Daniel,
>