On 30/09/16 04:28 AM, Tomohito Esaki wrote:
This implementations bypasses gbm and passes the dmabuf handles directly
to libdrm for composition.
Signed-off-by: Tomohito Esaki
Very cool work!
Acked-by: Derek Foreman
I don't see anything here that Eric hasn't already mentioned, but I'm
having
On 30/09/16 04:28 AM, Tomohito Esaki wrote:
The drm_fb destroy callback to mostly the same thing regardless of
whether the buffer is a dumb buffer or gbm buffer. This patch refactors
the common parts into a new function that can be called for both cases.
Signed-off-by: Tomohito Esaki
---
libwe
Hi,
On 3 October 2016 at 15:01, Derek Foreman wrote:
> On 03/10/16 06:03 AM, Fabien DESSENNE wrote:
>> I do not know all the history of Weston, and I am not aware of all the
>> reasons that made the sprites "broken". I have always been told that it
>> was not a good idea to enable sprites because
On 03/10/16 06:03 AM, Fabien DESSENNE wrote:
On 09/30/2016 08:49 PM, Derek Foreman wrote:
On 30/09/16 04:28 AM, Tomohito Esaki wrote:
Multiplanar formats are supported by using drmModeAddFB2 and bypassing
gbm. If drmModeAddFB2 isn't available, the existing gbm bo import path
is used and multip
Hi Vincent,
On 5 August 2016 at 10:21, Vincent Abriou wrote:
> This patch allow weston to accept WL_SHM_FORMAT_NV12 buffers.
>
> It has been tested on top of weston-1.11
Both of these patches have some quite long lines: could you please
wrap to 80 characters?
> @@ -1352,6 +1353,9 @@ gl_renderer
On 09/30/2016 08:49 PM, Derek Foreman wrote:
> On 30/09/16 04:28 AM, Tomohito Esaki wrote:
>> Multiplanar formats are supported by using drmModeAddFB2 and bypassing
>> gbm. If drmModeAddFB2 isn't available, the existing gbm bo import path
>> is used and multiplanar formats are unsupported.
> I'm n