A natural hand position for a 4-finger swipe will have one finger well below
the other triggering the pinch detection. This is obviously wrong, only do the
finger position analysis when we have 2 fingers.
This is only a partial fix, for 3-4 finger gestures chances are high that the
third/fourth fi
Hi!,
On Mon, Jun 27, 2016 at 6:53 AM, Peter Hutterer
wrote:
> The current code tried to emulate the relative motion to be equivalent to the
> absolute motion, except in screen coordinates. This is way too slow for the
> cursor tool that we want to behave like a mouse.
>
> Tablets have high resolu
2016-06-27 10:39 GMT+02:00 Pekka Paalanen :
> On Sat, 25 Jun 2016 21:20:59 +0200
> Eugen Friedrich wrote:
>
>> Von: "Eugen Friedrich"
>> Datum: 24.06.2016 10:59 nachm.
>> Betreff: Re: How to create client in child thread
>> An: "Pekka Paalanen"
>> Cc:
>>
>> Hello Pekka,
>> you mentions some inte
On 06/26/2016 09:53 PM, Peter Hutterer wrote:
> The current code tried to emulate the relative motion to be equivalent to the
> absolute motion, except in screen coordinates. This is way too slow for the
> cursor tool that we want to behave like a mouse.
>
> Tablets have high resolution (e.g. an I
On 6/23/2016 5:17 AM, zhaojinkun wrote:
Hi,
After calibrating , I can touch almost points correctly.But when I touch
some edge points of the touchscreen the weston crash.
The method of calibration is:
1.$libinput-list-devides
Device: myts-ft5x0x
Kerne
On Thu, 23 Jun 2016 18:55:17 +0200
Quentin Glidic wrote:
> From: Quentin Glidic
>
> While debugging my notification-area plugin, I had to test proper
> placement based on panel position and size.
>
> So here is a proper implementation of panel position in Weston.
>
> Patches 1-3 fix the botto
Hi Armin,
several minor nitpicks on wording here, but the code looks good.
On Thu, 23 Jun 2016 11:59:35 +0200
Armin Krezović wrote:
> Currently, the gl-renderer setup is being done on per-output
> basis. This isn't desirable when trying to make weston run
> with zero outputs.
On "first output"
On Fri, 24 Jun 2016 11:39:30 +0200
Quentin Glidic wrote:
> On 23/06/2016 11:59, Armin Krezović wrote:
> > Currently, the keyboard client is created and the input
> > panel surface is set as toplevel on the first output it
> > finds. This does not work in a scenario when there are
> > no outputs,
On Thu, 23 Jun 2016 14:41:57 +0200
Giulio Camuffo wrote:
> 2016-06-18 19:15 GMT+02:00 Armin Krezović :
> > Currently, weston assumes a surface/view is mapped if
> > it has an output assigned. In a zero outputs scenario,
> > this isn't really desirable.
> >
> > This patch introduces a new flag to
On Thu, 23 Jun 2016 17:17:03 +0800
zhaojinkun wrote:
> Hi,
>
> After calibrating , I can touch almost points correctly.But when I touch
> some edge points of the touchscreen the weston crash.
> The method of calibration is:
> 1.$libinput-list-devides
> Device: my
On Sat, 25 Jun 2016 21:20:59 +0200
Eugen Friedrich wrote:
> Von: "Eugen Friedrich"
> Datum: 24.06.2016 10:59 nachm.
> Betreff: Re: How to create client in child thread
> An: "Pekka Paalanen"
> Cc:
>
> Hello Pekka,
> you mentions some interesting points for me in this email not really
> related
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