Hi Pekka
Thank you very much for your reply.
>It would definitely be easier if you only need one EGLDisplay, and
>can use the EGLNativeWindowType argument of eglCreateWindowSurface() to
>choose the target output for the EGLSurface. In this case the required
>modifications would be limited to you
The client will do some kind of check to see if the space key is down. This
should resemble as much as possible a round trip to actually see if the key
is pressed on the hardware. I figured this involved peeking into the xkb
structure to see what keys are held down.
"some kind of check". Making
the keyboard focus surface may not have a valid resource (server side
surface or a surface surviving its client), so check if it is valid
before using it.
---
src/input.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/input.c b/src/input.c
index e765221..bc58223 100644
---
2014-10-10 23:11 GMT+03:00 Bill Spitzak :
> On 10/10/2014 11:41 AM, Giulio Camuffo wrote:
>
>> Ok, so let's change the example. Space doesn't switch the active
>> window, but toggles the speaker mute. So hitting space will not send a
>> key event to the client, which will not know space is pressed,
On 10/10/2014 11:41 AM, Giulio Camuffo wrote:
Ok, so let's change the example. Space doesn't switch the active
window, but toggles the speaker mute. So hitting space will not send a
key event to the client, which will not know space is pressed, so your
nice space+x shortcut won't work.
Yes thi
---
src/evdev-tablet.c |4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/evdev-tablet.c b/src/evdev-tablet.c
index ff5f737..9921823 100644
--- a/src/evdev-tablet.c
+++ b/src/evdev-tablet.c
@@ -105,7 +105,7 @@ tablet_update_tool(struct tablet_dispatch *tablet,
static
Oh, i didn't realize we dropped the ML. adding again.
2014-10-10 21:17 GMT+03:00 Bill Spitzak :
> On 10/09/2014 11:42 PM, giuliocamu...@gmail.com wrote:
>
>>> Are you proposing something else?
>>
>>
>> IsSpaceKeyDown() should always return false.
>> What I'm looking for here is consistent behaviou
2014-09-22 12:28 GMT+03:00 Pekka Paalanen :
> On Wed, 27 Aug 2014 16:33:25 +0530
> kabeer.k...@samsung.com wrote:
>
>> From: kabeer
>>
>> Signed-off-by: kabeer
>> ---
>> protocol/wayland.xml | 11 +--
>> 1 file changed, 9 insertions(+), 2 deletions(-)
>>
>> diff --git a/protocol/waylan
A could of comments below, the rest looks good to me.
2014-09-23 8:21 GMT+03:00 kabeer khan :
> window : compare version and call appropriate destructor
> data-device : change version of creation of data_device_manager and
> data_device interfaces
Maybe it would be better to split these two cha
Hi,
On 10 October 2014 15:30, Kishore Divvela -ERS, HCL Tech
wrote:
> I am trying play video with gst-launch-1.0 and waylandsink, everytime i
> see the window is getting creating different position, how to set window
> position?
>
Window positioning is controlled by the compositor, so you'll h
Hi,
On 10 October 2014 11:02, Srivardhan wrote:
> stat = wl_display_add_socket(test_display, socket_name);
> if (stat)
> fprintf(stderr, "Successfully connected to wayland
> display\n");
> else
> fprintf(stderr, "Failed to connect to waylan
Hi,
I am trying play video with gst-launch-1.0 and waylandsink, everytime i see the window is getting creating different position, how to set window position?
Regards,
Kishore
::DISCLAIMER::-
The comments already call it bool, so let's just make it one
---
src/compositor-drm.c | 4 ++--
src/compositor.h | 3 ++-
2 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index 07b83a7..bee41ef 100644
--- a/src/compositor-drm.c
+++ b/sr
On Fri, 10 Oct 2014 15:32:54 +0530
Srivardhan wrote:
> Hi,
>
> I wrote a small program to understand wayland-server. Below is the program:
> #include
> #include
>
> const char socket_name[] = "test_socket";
>
> int main()
> {
> struct wl_display *test_display = NULL;
> int st
Looks good to me. Pushed.
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Hi,
I wrote a small program to understand wayland-server. Below is the program:
#include
#include
const char socket_name[] = "test_socket";
int main()
{
struct wl_display *test_display = NULL;
int stat = 0;
test_display = wl_display_create();
if (test_display)
On Thu, Oct 09, 2014 at 10:28:54AM +0200, Hans de Goede wrote:
> Hi,
>
> On 10/09/2014 12:56 AM, Bill Spitzak wrote:
> > That certainly looks correct, but this code will return a value less than
> > 1.0 when absinfo->value == absinfo->maximum. Is this correct? If it is
> > supposed to be 1.0 the
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