This is v2 patch rebased against master. I've tested
it on my systems, seems ok. The only thing I find strange
is exposay animation, it looks like zoom in/out is reversed,
but that happens without this patch as well, also, this
happened with weston 1.4
Stanislav Vorobiov (5):
shell: support wind
support frame buttons hovering with touchscreen and
cancel button press if a touch was not released over
the button that was pressed
---
clients/window.c| 14 ++
shared/cairo-util.h |3 +++
shared/frame.c | 44 ++--
3 files chang
if the system doesn't have a pointer device
do_zoom will crash on accessing seat->pointer->x.
here we implement zoom support on systems with
a touchscreen, touchscreen's last touch point is
simply used instead of pointer's current position
---
desktop-shell/shell.c | 22 --
s
if the system doesn't have a pointer device
exposay_transition_active will crash
in weston_pointer_start_grab(seat->pointer, ...).
here we fix that and also implement exposay support
on systems with a touchscreen
---
desktop-shell/exposay.c | 95 ---
d
---
src/data-device.c | 19 +--
1 file changed, 13 insertions(+), 6 deletions(-)
diff --git a/src/data-device.c b/src/data-device.c
index 6a81bc8..abab735 100644
--- a/src/data-device.c
+++ b/src/data-device.c
@@ -421,6 +421,7 @@ static void
drag_grab_touch_down(struct weston_t
if the system doesn't have a pointer device
common_surface_resize will crash on
accessing seat->pointer->button_count. if the system
does have a pointer device, but attempts to resize
a window using touchscreen - nothing happens. here
we implement separate window resizing path for
seat->touch as it
The weston.ini included in weston names a background image file that
does not exist on all machines, and produces a pretty ugly blue result.
I would recommend that all the background- lines be commented out so you
get the default tiled doily pattern on all systems.
On Tue, May 13, 2014 at 5:46 AM, Stanislav Vorobiov
wrote:
> Hi,
>
> Recently I've sent patches to ML that implement just that, see -
> http://lists.freedesktop.org/archives/wayland-devel/2014-May/014602.html
> I got no comments on them though...
>
Yes, these kind of have to be developed side-by-
Trying to replicate my success at building Wayland, starting from
scratch, I found an error at the first step if $ALOCAL is exported as
stated, and no install has ever been done:
~/Wayland/wayland$ ./autogen.sh --prefix=$WLD
autoreconf: Entering directory `.'
autoreconf: configure.ac: not using
While experimenting by writing a protocol dumper which acts as a proxy
between clients and weston, I've noticed that all clients using toytoolkit
and simple-touch were crashing or failing.
It is due to the proxy slowing the packets, which causes some races in
the clients.
The following patches ad
If the compositor enumerates the globals too slowly, the d->sum pointer
is still NULL by the time create_cursors is called, and leads to a null
pointer dereferencing.
A roundtrip is needed to make sure all globals have been enumerated.
Signed-off-by: Paul Liétar
---
clients/window.c | 6 +-
I was hoping to clean this up, but I thought I would post my current
notes on getting Wayland compiled, on an Ubuntu 12.04 machine. This
machine had been used to compile X11 programs, thus it may have packages
already installed that are required for Wayland.
I did start with http://wayland.fre
> -Original Message-
> From: wayland-devel [mailto:wayland-devel-
> boun...@lists.freedesktop.org] On Behalf Of Pekka Paalanen
> Sent: Tuesday, May 13, 2014 1:03 PM
> To: Srivardhan
> Cc: wayland-devel@lists.freedesktop.org
> Subject: Re: Not able to build weston following the instruction
Hi,
Recently I've sent patches to ML that implement just that, see -
http://lists.freedesktop.org/archives/wayland-devel/2014-May/014602.html
I got no comments on them though...
On 05/13/2014 02:14 PM, Boyan Ding wrote:
> Hi Jason,
>
> In writing v2 of the patches I found out frame_touch_motion
Hi Jason,
In writing v2 of the patches I found out frame_touch_motion
isn't that easy as it seems. For there's something tricky.
Without frame_touch_motion the code actually works all right - finger
down on a button presses the button and finger up releases it,
regardless of where the finger has
On Tue, 13 May 2014 12:44:45 +0530
Srivardhan wrote:
> Hi,
>
> When followed the instructions in the
> http://wayland.freedesktop.org/building.html, Weston configure fails, as it
> won't find the wayland-scanner installed in custom location. So we need to
> update the build instructions in the w
Hi,
When followed the instructions in the
http://wayland.freedesktop.org/building.html, Weston configure fails, as it
won't find the wayland-scanner installed in custom location. So we need to
update the build instructions in the website to update the PATH variable
with custom location. Has nobody
Hi all,
there have recently been many questions about where to start learning or
hacking Wayland. Here is one suggestion.
The bug referred below is about some misbehaviour with fullscreening an
SDL2 game under Weston. If you want to dive into Wayland and Weston,
you could:
- try to reproduce the
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