On Sat, 26 Apr 2014 17:10:38 -0400
"Jasper St. Pierre" wrote:
> Outside of an X11 environment, the only standard is EGL, with a
> Wayland backend for Wayland apps, or a GBM backend for native
> modesetting.
Well, GBM is just another backend for EGL. In my GBM experiments I
copy'n'pasted this cod
Outside of an X11 environment, the only standard is EGL, with a Wayland
backend for Wayland apps, or a GBM backend for native modesetting. I don't
know whether the Intel drivers have support for 64-bit textures on either
of these backends. Writing a little test app is probably the easiest way to
fi
On Sat, 26 Apr 2014 23:38:32 +0300
Pekka Paalanen
wrote:
> Buffer types that support hardware acceleration of rendering and/or
> compositing have their own pixel format lists, e.g.
> http://cgit.freedesktop.org/mesa/mesa/tree/src/egl/wayland/wayland-drm/wayland-drm.xml#n39
> for Mesa EGL.
>
> ..
On Sat, 26 Apr 2014 21:15:33 +0200
Wolfgang Draxinger wrote:
> Hi,
>
> could someone please fill me in, if and if yes, how deep color
> modes (more than 8 bits per color channel) are (going to be)
> supported and handled by the Wayland protocol, compositors and
> clients?
>
> I'm currently toyi
Hi,
could someone please fill me in, if and if yes, how deep color modes
(more than 8 bits per color channel) are (going to be) supported and
handled by the Wayland protocol, compositors and clients?
I'm currently toying around (for self educational purposes) with direct
access to the GPU (using