Hello!
Maybe the things I am asking now are well-known but although I have tried to
read various materials about Wayland and Weston some details remain
unclear for me. I would like to clarify them and would be very grateful
for any help!
Is creation of light-weight window manager possible for Way
Bill Spitzak wrote:
> The Y of the primaries can be used as alternative method of specifying the
> whitepoint. (convert the
> 3 Yxy colors to XYZ, add them, then convert back to Yxy and the xy is the
> whitepoint, I think).
Correct, but this assumes the display is perfectly additive. Real world
Hi Bill
On Thu, May 16, 2013 at 7:48 PM, Bill Spitzak wrote:
> David Herrmann wrote:
>
>> /**
>> * @INMAP_CAP_ACCELEROMETER
>> * Accelerometer interface
>> *
>> * Accelerometer devices report linear acceleration data as ABS_X/Y/Z
>> * and rotational acceleration as ABS_RX/Y/Z.
>> *
>> * @TODO thi
On May 16, 2013 1:11 PM, "Bill Spitzak" wrote:
>
> Jason Ekstrand wrote:
>
>> I still think we can solve this problem better if the clients, instead
of providing some sort of pre-scaled buffer that matches the output's
arbitrary scale factor, simply told the compositor which output they
rendered f
Jason Ekstrand wrote:
I still think we can solve this problem better if the clients, instead
of providing some sort of pre-scaled buffer that matches the output's
arbitrary scale factor, simply told the compositor which output they
rendered for.
That is equivalent to providing a scale factor
al...@redhat.com wrote:
Coordinates
in other parts of the protocol, like input events, relative window
positioning and output positioning are still in the compositor space
rather than the scaled space. However, input has subpixel precision
so you can still get input at full resolution.
If I un
David Herrmann wrote:
/**
* @INMAP_CAP_ACCELEROMETER
* Accelerometer interface
*
* Accelerometer devices report linear acceleration data as ABS_X/Y/Z
* and rotational acceleration as ABS_RX/Y/Z.
*
* @TODO this collides with ABS_X/Y of absolute pointing devices
* introduce ABS_ACCELX/Y/Z
*/
Pekka Paalanen wrote:
For example the floating shared toolbox with 2 main windows. It should
only disappear when *both* main windows are minimized.
You very conventiently removed my next sentence, where I already took
this into account.
- pq
Sorry, obviously I did not read very carefully:
On May 16, 2013 8:44 AM, wrote:
>
> From: Alexander Larsson
>
> This adds the wl_surface.set_buffer_scale request, and a wl_output.scale
> event. These together lets us support automatic upscaling of "old"
> clients on very high resolution monitors, while allowing "new" clients
> to take advantag
From: Alexander Larsson
This adds the wl_surface.set_buffer_scale request, and a wl_output.scale
event. These together lets us support automatic upscaling of "old"
clients on very high resolution monitors, while allowing "new" clients
to take advantage of this to render at the higher resolution w
From: Alexander Larsson
This add a wl_output.done event which is send after every group
of events caused by some property change. This allows clients to treat
changes touching multiple events in an atomic fashion.
---
protocol/wayland.xml | 12 +++-
1 file changed, 11 insertions(+), 1 de
From: Alexander Larsson
Here is a new version of the scaling work, based on the feedback
from Pekka. Changes in this version are:
* Better documentation in general, and about coordinate spaces
in particular.
* Scaling is an integer
* Updated wl_compository version as needed
* Added a flag to w
Hi Peter
On Thu, May 16, 2013 at 7:37 AM, Peter Hutterer
wrote:
> On Sun, May 12, 2013 at 04:20:59PM +0200, David Herrmann wrote:
[..]
>> So what is the proposed solution?
>> My recommendation is, that compositors still search for devices via
>> udev and use device drivers like libxkbcommon. So l
On Thu, May 16, 2013 at 1:37 AM, Peter Hutterer
wrote:
> why are gamepads and joysticks different? buttons, a few axes that may or
> may not map to x/y and the rest is device-specific.
> this may be in the thread, but I still haven't gone through all msgs here.
Joysticks are designed for a d
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