On Sun, Feb 17, 2013 at 10:54 AM, Jonas Kulla wrote:
> Wow, nice work!!
Hey, thanks.
> Are you using SDL for joystick input?
>
Yes, it uses SDL for joystick input.
> Something I've been wondering for some time now is wether wayland
> can support native joystick events, as there is an evdev
2013/2/17 Scott Moreau
> Hi,
>
> For the past week, I've been working on porting Dolphin (the gamecube
> emulator)
> to run as a wayland client. I am pleased to announce the code is now in a
> working
> state. There are a few issues but fairly minor, considering this is a
> threaded
> EGL/GLSL ap
Hi,
For the past week, I've been working on porting Dolphin (the gamecube
emulator)
to run as a wayland client. I am pleased to announce the code is now in a
working
state. There are a few issues but fairly minor, considering this is a
threaded
EGL/GLSL application that works as an X client or a W
When calling shell_map_popup() more than one time on the same shell_surface
the parent transform was getting added more than one time to the transform
list, resulting in an infinite loop when going through the list with
wl_list_for_each in weston_surface_update_transform_enable().
This commit remov