Re: New wayland backend for threaded EGL/GLSL emulator

2013-02-17 Thread Scott Moreau
On Sun, Feb 17, 2013 at 10:54 AM, Jonas Kulla wrote: > Wow, nice work!! Hey, thanks. > Are you using SDL for joystick input? > Yes, it uses SDL for joystick input. > Something I've been wondering for some time now is wether wayland > can support native joystick events, as there is an evdev

Re: New wayland backend for threaded EGL/GLSL emulator

2013-02-17 Thread Jonas Kulla
2013/2/17 Scott Moreau > Hi, > > For the past week, I've been working on porting Dolphin (the gamecube > emulator) > to run as a wayland client. I am pleased to announce the code is now in a > working > state. There are a few issues but fairly minor, considering this is a > threaded > EGL/GLSL ap

New wayland backend for threaded EGL/GLSL emulator

2013-02-17 Thread Scott Moreau
Hi, For the past week, I've been working on porting Dolphin (the gamecube emulator) to run as a wayland client. I am pleased to announce the code is now in a working state. There are a few issues but fairly minor, considering this is a threaded EGL/GLSL application that works as an X client or a W

[PATCH] shell: Do not hang when mapping a popup twice

2013-02-17 Thread Giulio Camuffo
When calling shell_map_popup() more than one time on the same shell_surface the parent transform was getting added more than one time to the transform list, resulting in an infinite loop when going through the list with wl_list_for_each in weston_surface_update_transform_enable(). This commit remov