Thanks to all.. that worked!. now there is a good wayland client to have a
look upon!
wayland is getting interesting!
On Fri, Jan 11, 2013 at 6:06 PM, Alexander Preisinger <
alexander.preisin...@gmail.com> wrote:
>
>
>
> 2013/1/11 ashjas
>
>> Hello alexander,
>>
>> I havent specified any specia
Add a destroy signal to the wl_event_loop object.
---
Again, this helps me prevent memory leaks.
This time I used tabs ;-)
src/event-loop.c| 21 ++
src/wayland-server.h| 6 ++
tests/event-loop-test.c | 57 +
3 file
Hi.
As for compiling mplayer for Wayland, what mplayer does when it compiles is
optimizes itself for the current CPU, which is great if you are running mplayer
on one computer, however, for compiling mplayer for a distribution, or for
compiling it on a system that is on a USB drive for multiple
My understanding is the reason for the "dummy" surface is to control
what surfaces are committed. If the rule is that commit commits all
child surfaces, and you want a window with both "synchronous" and
"async" child surfaces, you would instead make a dummy surface, and make
the real surface an
On Fri, Jan 11, 2013 at 02:29:32PM -0600, Jason Ekstrand wrote:
> Added a destroy signal to the wl_display object.
Thanks, committed with edits to use TAB indents and fix the space
between '*' and arugment in the header file too.
Nice test case.
Kristian
> ---
> src/wayland-server.c | 20 +
Added a destroy signal to the wl_display object.
---
src/wayland-server.c | 20 +
src/wayland-server.h | 5
tests/Makefile.am| 2 ++
tests/display-test.c | 79
4 files changed, 106 insertions(+)
create mode 100644 tests/
On Fri, Jan 11, 2013 at 02:29:59PM -0500, Kristian Høgsberg wrote:
> On Fri, Jan 11, 2013 at 12:33:20PM -0600, Jason Ekstrand wrote:
> > Added a destroy signal to the wl_display object.
> >
> > Signed-off by: Jason Ekstrand
> > ---
> > This makes it easier to avoid memory leaks when writing wrapp
On Fri, Jan 11, 2013 at 12:33:20PM -0600, Jason Ekstrand wrote:
> Added a destroy signal to the wl_display object.
>
> Signed-off by: Jason Ekstrand
> ---
> This makes it easier to avoid memory leaks when writing wrappers
> around wl_global objects.
> This shouldn't break ABI, so it would be nice
Added a destroy signal to the wl_display object.
Signed-off by: Jason Ekstrand
---
This makes it easier to avoid memory leaks when writing wrappers
around wl_global objects.
This shouldn't break ABI, so it would be nice if it could make it into 1.0.4.
src/wayland-server.c | 20 +
On Fri, Jan 11, 2013 at 6:16 AM, Tiago Vignatti <
tiago.vigna...@linux.intel.com> wrote:
>
>
> On 01/11/2013 08:24 AM, ashjas wrote:
>
>> Hello..
>>
>> I was trying to test this build.. but i am getting errors upon executing
>> the mplayer.
>> Seems it is asking for opengl3 support.. i tried to lo
On 01/11/2013 08:24 AM, ashjas wrote:
Hello..
I was trying to test this build.. but i am getting errors upon executing
the mplayer.
Seems it is asking for opengl3 support.. i tried to look at the
configure options in wayland to enable the opengl 3 support..
but didnt find any..
any clues?
Y
Signed-off-by: Vasily Khoruzhick
---
src/gl-renderer.h | 8
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/gl-renderer.h b/src/gl-renderer.h
index 81735e6..a2e8690 100644
--- a/src/gl-renderer.h
+++ b/src/gl-renderer.h
@@ -53,10 +53,10 @@ gl_renderer_print_egl_error_st
Hello..
I was trying to test this build.. but i am getting errors upon executing
the mplayer.
Seems it is asking for opengl3 support.. i tried to look at the configure
options in wayland to enable the opengl 3 support..
but didnt find any..
any clues?
Thanks.
---
Hi Vasily
On Fri, Jan 11, 2013 at 9:50 AM, Vasily Khoruzhick wrote:
> On Fri, Jan 11, 2013 at 11:19 AM, David Herrmann
> wrote:
>> Hi
>>
>> On Fri, Jan 11, 2013 at 7:44 AM, Vasily Khoruzhick
>> wrote:
>>> On Fri, Jan 11, 2013 at 1:33 AM, David Herrmann
>>> wrote:
Hi
On Wed, Jan
On Thu, 10 Jan 2013 21:54:50 +0100
John Kåre Alsaker wrote:
> On Thu, Jan 10, 2013 at 9:49 AM, Pekka Paalanen wrote:
> > However, the dummy surface as the root surface (i.e. the window main
> > surface) will not work, because it is the surface the shell will be
> > managing. Sub-surfaces cannot
On Fri, Jan 11, 2013 at 11:19 AM, David Herrmann
wrote:
> Hi
>
> On Fri, Jan 11, 2013 at 7:44 AM, Vasily Khoruzhick wrote:
>> On Fri, Jan 11, 2013 at 1:33 AM, David Herrmann
>> wrote:
>>> Hi
>>>
>>> On Wed, Jan 9, 2013 at 10:44 AM, Vasily Khoruzhick
>>> wrote:
On Wed, Jan 9, 2013 at 12:03
Hi
On Fri, Jan 11, 2013 at 7:44 AM, Vasily Khoruzhick wrote:
> On Fri, Jan 11, 2013 at 1:33 AM, David Herrmann
> wrote:
>> Hi
>>
>> On Wed, Jan 9, 2013 at 10:44 AM, Vasily Khoruzhick
>> wrote:
>>> On Wed, Jan 9, 2013 at 12:03 AM, Vasily Khoruzhick
>>> wrote:
On Wed, Jan 9, 2013 at 12:01
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