---
gdk/wayland/gdkdevice-wayland.c | 2 +-
gdk/wayland/gdkdisplay-wayland.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/gdk/wayland/gdkdevice-wayland.c b/gdk/wayland/gdkdevice-wayland.c
index cef1ddf..625946a 100644
--- a/gdk/wayland/gdkdevice-wayland.c
+++ b/gdk/wayla
Last I heard, there is no branch compatible with wayland 1.0 yet, and
Daniel Stone is working on it.
GTK's upstream master was recently updated. Qt hasn't been updated.
On 10/24, Bill Spitzak wrote:
> I get a lot of errors from xwayland.c when compiling the xserver. It
> appears to not be update
On Tue, 28 Aug 2012 08:48:56 +0200
Marian Buschsieweke wrote:
> The raspberry pi provides a proprietary driver with EGL, GLESv2 and
> OpenVG support.
As of today it's no longer proprietary:
http://www.raspberrypi.org/archives/2221
--
3072D/F3A66B3A Julian Yon (2012 General Use)
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On Wed, Oct 24, 2012 at 9:42 AM, David Herrmann
wrote:
> Hi
>
> On Tue, Oct 23, 2012 at 7:49 PM, Kristian Høgsberg
> wrote:
>> On Tue, Oct 23, 2012 at 05:12:43PM +0100, Niklas Hambüchen wrote:
>>> Can we make X Weston test-wise draw some fancy stuff into regions it is
>>> forced to fill up in ti
For a little while the OpenGL gears demo was being compiled by weston.
But not any more. How do I make it compile? Just "make gears" does not work.
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The weston-terminal from git crashes on me pretty soon after doing a
resize. It looks like the crash is when the mouse exits the window. I
don't think this was true of previous versions.
It also appears that weston-terminals launched from *outside* of a
wayland session (ie from the x terminal
I get a lot of errors from xwayland.c when compiling the xserver. It
appears to not be updated to the new wayland 1.0 api. I suspect the
reason is that I am using the origin/xwayland-1.12 branch. What branch
should be used? The master?
In case the branch is not the problem, here are the errors
Hi
On Tue, Oct 23, 2012 at 7:49 PM, Kristian Høgsberg wrote:
> On Tue, Oct 23, 2012 at 05:12:43PM +0100, Niklas Hambüchen wrote:
>> Can we make X Weston test-wise draw some fancy stuff into regions it is
>> forced to fill up in tiling WMs? That would make reproducing this a
>> little bit easier.
On Wed, 24 Oct 2012 13:21:52 +0200 (CEST)
Jan Engelhardt wrote:
> A few folks around me, and myself included, have pondered...
>
> It would seem that wayland and its possible compositors all require 3D
> support, which may require, if no accelerating GPU is installed,
> the use of software ren
On Tuesday 2012-10-23 01:26, Kristian Høgsberg wrote:
>Wayland and Weston 1.0.0 have been released!
>
>Thanks and congrats to everybody involved for making this happen.
>We're entering a new, exciting and somewhat scary phase for Wayland.
>As of this 1.0.0 release, we're changing the development
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