Re: [PATCH] desktop-shell: don't segfault on invalid icon path

2012-08-28 Thread Pekka Paalanen
On Tue, 28 Aug 2012 19:48:12 +0200 Philipp Brüschweiler wrote: > Instead load a fallback icon and proceed as normal. > > https://bugs.freedesktop.org/show_bug.cgi?id=53860 > > v2: coding style fixes > --- > clients/desktop-shell.c | 20 +++- > 1 Datei geändert, 19 Zeilen hinzug

Does Weston have the list of all running clients?

2012-08-28 Thread Wang, Ning W
Hi, Can Weston return the list of all running clients? And all clients' surfaces list? Thanks, Ning ___ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel

[PATCH] desktop-shell: don't segfault on invalid icon path

2012-08-28 Thread Philipp Brüschweiler
Instead load a fallback icon and proceed as normal. https://bugs.freedesktop.org/show_bug.cgi?id=53860 v2: coding style fixes --- clients/desktop-shell.c | 20 +++- 1 Datei geändert, 19 Zeilen hinzugefügt(+), 1 Zeile entfernt(-) diff --git a/clients/desktop-shell.c b/clients/des

Re: [PATCH] desktop-shell: don't segfault on invalid icon path

2012-08-28 Thread Scott Moreau
Hi Philipp, I happened across your patch and wanted to comment about the styling. (see below) On Tue, Aug 28, 2012 at 11:10 AM, Philipp Brüschweiler wrote: > Instead load a fallback icon and proceed as normal. > > https://bugs.freedesktop.org/show_bug.cgi?id=53860 > --- > clients/desktop-shell.

[PATCH] desktop-shell: don't segfault on invalid icon path

2012-08-28 Thread Philipp Brüschweiler
Instead load a fallback icon and proceed as normal. https://bugs.freedesktop.org/show_bug.cgi?id=53860 --- clients/desktop-shell.c | 19 ++- 1 Datei geändert, 18 Zeilen hinzugefügt(+), 1 Zeile entfernt(-) diff --git a/clients/desktop-shell.c b/clients/desktop-shell.c index dc87e7

Re: [RFC weston] compositor: optimize/simplify shaders

2012-08-28 Thread Pekka Paalanen
On Mon, 27 Aug 2012 17:03:10 +0300 Pekka Paalanen wrote: > Hi Rob, > > I've started reviewing your patch and fixing the remaining bugs. So far > I think I got most of the blend/opaque region stuff sorted out. I > haven't still gotten to the geometry, where I can trigger visual bugs > with and wi