On Tue, 14 Feb 2012 23:00:03 +0100
Pavel Sterin wrote:
> if a client crashes during drag and drop a notify_motion
> can be triggered after the surface has been destroyed, so traverse
> all the input devices and look reset the corresponding grab
> focus.
> ---
> src/compositor.c |6 ++
>
On Wed, 15 Feb 2012 09:18:17 +0800
"wuzhiwen" wrote:
>
> >-Original Message-
> >From: Bill Spitzak [mailto:spit...@gmail.com]
> >I would expect the panels to remain visible below the fullscreen surface,
> so the
> >user could click on them if there are transparent areas in the fullscreen
On 02/15/2012 06:02 AM, Bill Spitzak wrote:
zhiwen...@intel.com wrote:
If yes, remove the panel surface from
weston_compositor::surface_list and store them to
wl_shell:hidden_panels.
If no, and we have hidden panels, unhide them.
Does this mean that if the fullscreen surface has some
>-Original Message-
>From: Bill Spitzak [mailto:spit...@gmail.com]
>Sent: Wednesday, February 15, 2012 6:02 AM
>To: Wu, Zhiwen
>Cc: wayland-devel@lists.freedesktop.org
>Subject: Re: [PATCH] [RFC]Shell: Hide panels when compositor has a top
>fullscreen surface.
>
>zhiwen...@intel.com wrote
On 02/15/2012 06:02 AM, Bill Spitzak wrote:
4.For now, popup surface is treated as regular surface, when popup
surface got on top of fullscreen surface,panels will be unhidden.
That sounds extremely obnoxious. Especially if the panel obscures the
object being clicked to bring up the popu
zhiwen...@intel.com wrote:
If yes, remove the panel surface from weston_compositor::surface_list and
store them to wl_shell:hidden_panels.
If no, and we have hidden panels, unhide them.
Does this mean that if the fullscreen surface has some transparent area,
the user will be able to se
if a client crashes during drag and drop a notify_motion
can be triggered after the surface has been destroyed, so traverse
all the input devices and look reset the corresponding grab
focus.
---
src/compositor.c |6 ++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/comp
gmail crippled my first patch, so here another try with git-send-email
Pavel
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I failed to address this comment:
> > + glUniformMatrix4fv(es->shader->modelview_uniform,
> > +1, GL_FALSE, modelview_inverse.d);
>
> The inverse matrix is going into modelview uniform, one of them needs a
> corretion in the name.
>
Perhaps modelview_uniform and model
2012/2/14 Jesse Barnes :
> On Tue, 14 Feb 2012 10:52:11 +0100
> Benjamin Franzke wrote:
>> > + bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display,
>> > es->image,
>> > + es->geometry.width,
>> > es->geometry.height,
>> > +
On Tue, 14 Feb 2012 10:52:11 +0100
Benjamin Franzke wrote:
> > + bo = gbm_bo_create_from_egl_image(c->gbm, c->base.display,
> > es->image,
> > + es->geometry.width,
> > es->geometry.height,
> > + GBM_BO_USE_SCA
On Tue, Feb 14, 2012 at 12:53 AM, Pekka Paalanen wrote:
> On Mon, 13 Feb 2012 15:26:16 -0700
> Scott Moreau wrote:
>
> > Implements a modelview matrix for transforms to simulate camera movement.
> > Ideally, we would want to use +Scroll but that will have to
> > wait for axis events to come. For
Hi! I was playing a little bit with wayland/weston after the 0.85
release, and mixed
up the installation paths making the clients/dnd example crash after
the first click.
While this is not a problem (for the compositor), there is a dangling
pointer in
device->grab->focus.
When I tried to drag a flo
2012/2/9 Jesse Barnes :
> Add support for assigning surfaces to overlay sprites using the new
> assign_planes hook.
>
> v2: queue per-sprite vblank events to avoid de-queuing sprite updates
> for unrelated outputs (reported by krh)
> v3: handle output and surface transformation when calculating
From: Alex Wu
Hi krh
This patch is the implementation of the method 3 of the
proposal(http://lists.freedesktop.org/archives/wayland-devel/2012-February/002085.html)
for handling panels when compositor has a top fullscreen regular surface, and
rebases on commit
8fb8d3b1b5b4ef7836a61f111ae
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