Kristian Høgsberg writes:
> Right... in the MPX sense, right? So you could have a keyboard and
> mouse combo controlling one pointer/kb focus and the touch screen
> being its own master device. Then maybe you could have one person
> using the touch screen UI, and another person using the kb/mous
On Wed, Dec 21, 2011 at 12:34 PM, Tiago Vignatti
wrote:
> From: Tiago Vignatti
>
> Hi,
>
> Following Kristian suggestions, I updated the patchset with the following:
> - driver now accumulates input coordinates to send along touch_down
> - updated the protocol touch_down event with surface field,
On Thu, 2011-12-22 at 11:40 -0800, Chase Douglas wrote:
> >> Off the top of my head, I would think Wayland should automatically
> >> create the equivalent of X master pointer devices for each touchscreen
> >> device. There shouldn't be a sprite for touchscreens, though the WM
> >> could do fancy ef
On 12/22/2011 08:59 AM, Kristian Høgsberg wrote:
> 2011/12/22 Chase Douglas :
>> On 12/22/2011 07:53 AM, Kristian Høgsberg wrote:
>>> 2011/12/22 Chase Douglas :
I don't know wayland's protocol yet, but shouldn't enter/leave events
have some kind of device identifier in them? I would think
On Thu, Dec 22, 2011 at 9:43 AM, Pekka Paalanen wrote:
> On Mon, 19 Dec 2011 11:56:27 +0200
> Pekka Paalanen wrote:
>
>> Hi Kristian,
>>
>> I've been playing a lot with Valgrind the last week, and here are some
>> results. This patch set adds destructors to toytoolkit so we
>> explicitly release
2011/12/22 Chase Douglas :
> On 12/22/2011 07:53 AM, Kristian Høgsberg wrote:
>> 2011/12/22 Chase Douglas :
>>> I don't know wayland's protocol yet, but shouldn't enter/leave events
>>> have some kind of device identifier in them? I would think that should
>>> alleviate any client-side confusion.
>
On 12/22/2011 07:53 AM, Kristian Høgsberg wrote:
> 2011/12/22 Chase Douglas :
>> I don't know wayland's protocol yet, but shouldn't enter/leave events
>> have some kind of device identifier in them? I would think that should
>> alleviate any client-side confusion.
>
> I don't think so. To be clea
2011/12/22 Chase Douglas :
> On 12/22/2011 07:15 AM, Kristian Høgsberg wrote:
>> On Thu, Dec 22, 2011 at 1:45 AM, Chase Douglas
>> wrote:
>>> On 12/21/2011 09:34 AM, Tiago Vignatti wrote:
From: Tiago Vignatti
Hi,
Following Kristian suggestions, I updated the patchset with
On Thu, Dec 22, 2011 at 9:52 AM, Pekka Paalanen wrote:
> On wl_display_add_socket(), the listening socket fd is added to the
> event loop. However, wl_event_source object is not stored and hence
> cannot be freed, resulting in a minor leak.
>
> Store wl_event_source pointer in struct wl_socket so
On 12/22/2011 07:15 AM, Kristian Høgsberg wrote:
> On Thu, Dec 22, 2011 at 1:45 AM, Chase Douglas
> wrote:
>> On 12/21/2011 09:34 AM, Tiago Vignatti wrote:
>>> From: Tiago Vignatti
>>>
>>> Hi,
>>>
>>> Following Kristian suggestions, I updated the patchset with the following:
>>> - driver now accu
On Thu, Dec 22, 2011 at 1:45 AM, Chase Douglas
wrote:
> On 12/21/2011 09:34 AM, Tiago Vignatti wrote:
>> From: Tiago Vignatti
>>
>> Hi,
>>
>> Following Kristian suggestions, I updated the patchset with the following:
>> - driver now accumulates input coordinates to send along touch_down
>> - upda
On wl_display_add_socket(), the listening socket fd is added to the
event loop. However, wl_event_source object is not stored and hence
cannot be freed, resulting in a minor leak.
Store wl_event_source pointer in struct wl_socket so we can track it,
and destroy it on wl_display_destroy(). The even
On Mon, 19 Dec 2011 11:56:27 +0200
Pekka Paalanen wrote:
> Hi Kristian,
>
> I've been playing a lot with Valgrind the last week, and here are some
> results. This patch set adds destructors to toytoolkit so we
> explicitly release memory we allocate. To actually Valgrind that, I
> added an exit
13 matches
Mail list logo