I think the objection to partitioning the id numbers into a client
number and object number is that it requires much larger id numbers.
Wayland will likely run out of memory before it uses up 2^32 ids, but it
is quite possible for there to either be more than 2^16 clients or more
than 2^16 ids
On Tue, Feb 22, 2011 at 1:16 PM, Andreas Hartmetz wrote:
> Hello,
Hi Andreas,
> I've started a Wayland implementation currently called "area", written in
> C++ and with the main goal to work on all hardware that currently works
> on Linux in some way (Framebuffer or X11).
> I've started with the
(Oops, I think I sent the last message to Marty instead of the list, thanks
for quoting it, Marty)
On Wednesday 23 February 2011 14:52:24 you wrote:
> On 02/23/2011 07:26 AM, Andreas Hartmetz wrote:
> > On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
> >> On 02/22/2011 01:16 PM, Andreas
On 02/23/2011 07:26 AM, Andreas Hartmetz wrote:
> On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
>> On 02/22/2011 01:16 PM, Andreas Hartmetz wrote:
>>> Hello,
>>>
>>> I've started a Wayland implementation currently called "area", written in
>>> C++ and with the main goal to work on all
On Wednesday 23 February 2011 00:31:56 Marty Jack wrote:
> On 02/22/2011 01:16 PM, Andreas Hartmetz wrote:
> > Hello,
> >
> > I've started a Wayland implementation currently called "area", written in
> > C++ and with the main goal to work on all hardware that currently works
> > on Linux in some w