Re: Finishing the network protocol

2011-02-23 Thread Bill Spitzak
I think the objection to partitioning the id numbers into a client number and object number is that it requires much larger id numbers. Wayland will likely run out of memory before it uses up 2^32 ids, but it is quite possible for there to either be more than 2^16 clients or more than 2^16 ids

Re: Finishing the network protocol

2011-02-23 Thread Kristian Høgsberg
On Tue, Feb 22, 2011 at 1:16 PM, Andreas Hartmetz wrote: > Hello, Hi Andreas, > I've started a Wayland implementation currently called "area", written in > C++ and with the main goal to work on all hardware that currently works > on Linux in some way (Framebuffer or X11). > I've started with the

Re: Finishing the network protocol

2011-02-23 Thread Andreas Hartmetz
(Oops, I think I sent the last message to Marty instead of the list, thanks for quoting it, Marty) On Wednesday 23 February 2011 14:52:24 you wrote: > On 02/23/2011 07:26 AM, Andreas Hartmetz wrote: > > On Wednesday 23 February 2011 00:31:56 Marty Jack wrote: > >> On 02/22/2011 01:16 PM, Andreas

Re: Finishing the network protocol

2011-02-23 Thread Marty Jack
On 02/23/2011 07:26 AM, Andreas Hartmetz wrote: > On Wednesday 23 February 2011 00:31:56 Marty Jack wrote: >> On 02/22/2011 01:16 PM, Andreas Hartmetz wrote: >>> Hello, >>> >>> I've started a Wayland implementation currently called "area", written in >>> C++ and with the main goal to work on all

Re: Finishing the network protocol

2011-02-23 Thread Andreas Hartmetz
On Wednesday 23 February 2011 00:31:56 Marty Jack wrote: > On 02/22/2011 01:16 PM, Andreas Hartmetz wrote: > > Hello, > > > > I've started a Wayland implementation currently called "area", written in > > C++ and with the main goal to work on all hardware that currently works > > on Linux in some w