Wayland on GMA500/Poulsbo

2010-12-30 Thread hyro5239
Hi, all. This is tista. Just now I joined and may I talk about "Using Wayland on GMA500/Poulsbo" ? I'm a Sony VAIO P (VPCP11AKJ) user, unfortunately GMA500/Poulsbo employed. also a Member of GMA500 team in Ubuntu PPA: https://launchpad.net/~tista Then I'm testing Natty (Ubuntu 11.04) alpha-1 an

[no subject]

2010-12-30 Thread hyro5239
Hi, all. This is tista. Just now I joined and may I talk about "Using Wayland on GMA500/Poulsbo" ? I'm a Sony VAIO P (VPCP11AKJ) user, unfortunately GMA500/Poulsbo employed. also a Member of GMA500 team in Ubuntu PPA: https://launchpad.net/~tista Then I'm testing Natty (Ubuntu 11.04) alpha-1 an

vertices

2010-12-30 Thread Alberich de megres
Hello! I'm new, and this is my first post on the list :) I'm starting with the code. I cannot understand exactly what or why wayland uses the vertices, on init_shader at compositor.c it creates a vbo object and then when drawing a surface it binds the vertices and create 2 subsets of them with gl