Hi, all.
This is tista.
Just now I joined and may I talk about "Using Wayland on GMA500/Poulsbo" ?
I'm a Sony VAIO P (VPCP11AKJ) user, unfortunately GMA500/Poulsbo employed.
also a Member of GMA500 team in Ubuntu PPA: https://launchpad.net/~tista
Then I'm testing Natty (Ubuntu 11.04) alpha-1 an
Hi, all.
This is tista.
Just now I joined and may I talk about "Using Wayland on GMA500/Poulsbo" ?
I'm a Sony VAIO P (VPCP11AKJ) user, unfortunately GMA500/Poulsbo employed.
also a Member of GMA500 team in Ubuntu PPA: https://launchpad.net/~tista
Then I'm testing Natty (Ubuntu 11.04) alpha-1 an
Hello!
I'm new, and this is my first post on the list :)
I'm starting with the code.
I cannot understand exactly what or why wayland uses the vertices, on
init_shader at compositor.c it creates a vbo object and then when
drawing a surface it binds the vertices and create 2 subsets of them
with gl