Sorry, I didn't reply-all
> I personally think this is feasible. On Mac os x there was a utility called
> Fermata which would actually freeze an application until you gave it the go
> ahead to continue. The kernels of both Linux and Mac derive from Unix, and so
> I would assume such core functi
On Dec 13, 2010, at 4:47 PM, Daniel wrote:
> Any thoughts on keyboard input?
I recently completed work on a novel window system not too different from
Wayland. We ran across a number of potentially desirable features and
behaviors regarding keyboard input.
* Keyboard mapping/translation
We f
2010/12/14 Mohamed Ikbel Boulabiar :
> Hi,
>
> I was wondering whether we can find a better solution to the scenarios
> where Wayland crashes.
> You all know that for the X case, when it crashes, everything open is
> lost, you need to re-login and you need to reopen your apps again.
> Non-saved wor
El dt 14 de 12 de 2010 a les 01:30 +0200, en/na Stefanos A. va escriure:
> As a game developer who recently had to implement mouse/keyboard input
> for Windows, Linux (core and XI2) and Mac OS X, let me try to describe
> how an ideal input system would work. This will be slightly
> gaming-centric b
Hi. As far as I know, X apps always had the ability to reconnect, its just
that none ever did. I don't know why, maybe piximaps or windows states/ID's
where lost or something... Or the idea never caught on. X apps don't crash
when they lose connection to the x server, its just that they all (mos
As a game developer who recently had to implement mouse/keyboard input for
Windows, Linux (core and XI2) and Mac OS X, let me try to describe how an
ideal input system would work. This will be slightly gaming-centric but I
believe the following also covers VMWare's use case completely.
There's som
Hi,
I was wondering whether we can find a better solution to the scenarios
where Wayland crashes.
You all know that for the X case, when it crashes, everything open is
lost, you need to re-login and you need to reopen your apps again.
Non-saved work will be lost.
Is it possible to change this for
On 12/13/2010 09:41 PM, Kristian Høgsberg wrote:
2010/12/9 Thomas Hellstrom:
Kristian, Others,
On 12/09/2010 08:36 PM, Kristian Høgsberg wrote:
I'm interested in how Wayland deals with input&about mouse coordinates.
Currently Blender can fake off screen mouse coordinates
2010/12/9 Thomas Hellstrom :
> Kristian, Others,
>
> On 12/09/2010 08:36 PM, Kristian Høgsberg wrote:
>>
>>> I'm interested in how Wayland deals with input& about mouse coordinates.
>>>
>>> Currently Blender can fake off screen mouse coordinates on X11 by
>>> hiding the cursor warping the position
On Sun, Dec 12, 2010 at 12:08 AM, Joel Teichroeb wrote:
> ---
> wayland/wayland-server.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
Yup, thanks.
Kristian
> diff --git a/wayland/wayland-server.c b/wayland/wayland-server.c
> index 8cc2eae..677d85a 100644
> --- a/wayland/waylan
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