Re: Wayland crash scenario

2010-12-13 Thread Josh Leverette
Sorry, I didn't reply-all > I personally think this is feasible. On Mac os x there was a utility called > Fermata which would actually freeze an application until you gave it the go > ahead to continue. The kernels of both Linux and Mac derive from Unix, and so > I would assume such core functi

Keyboard input

2010-12-13 Thread Mike Paquette
On Dec 13, 2010, at 4:47 PM, Daniel wrote: > Any thoughts on keyboard input? I recently completed work on a novel window system not too different from Wayland. We ran across a number of potentially desirable features and behaviors regarding keyboard input. * Keyboard mapping/translation We f

Re: Wayland crash scenario

2010-12-13 Thread microcai
2010/12/14 Mohamed Ikbel Boulabiar : > Hi, > > I was wondering whether we can find a better solution to the scenarios > where Wayland crashes. > You all know that for the X case, when it crashes, everything open is > lost, you need to re-login and you need to reopen your apps again. > Non-saved wor

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Daniel
El dt 14 de 12 de 2010 a les 01:30 +0200, en/na Stefanos A. va escriure: > As a game developer who recently had to implement mouse/keyboard input > for Windows, Linux (core and XI2) and Mac OS X, let me try to describe > how an ideal input system would work. This will be slightly > gaming-centric b

Wayland crash scenario

2010-12-13 Thread nerdopolis
Hi. As far as I know, X apps always had the ability to reconnect, its just that none ever did. I don't know why, maybe piximaps or windows states/ID's where lost or something... Or the idea never caught on. X apps don't crash when they lose connection to the x server, its just that they all (mos

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Stefanos A.
As a game developer who recently had to implement mouse/keyboard input for Windows, Linux (core and XI2) and Mac OS X, let me try to describe how an ideal input system would work. This will be slightly gaming-centric but I believe the following also covers VMWare's use case completely. There's som

Wayland crash scenario

2010-12-13 Thread Mohamed Ikbel Boulabiar
Hi, I was wondering whether we can find a better solution to the scenarios where Wayland crashes. You all know that for the X case, when it crashes, everything open is lost, you need to re-login and you need to reopen your apps again. Non-saved work will be lost. Is it possible to change this for

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Thomas Hellstrom
On 12/13/2010 09:41 PM, Kristian Høgsberg wrote: 2010/12/9 Thomas Hellstrom: Kristian, Others, On 12/09/2010 08:36 PM, Kristian Høgsberg wrote: I'm interested in how Wayland deals with input&about mouse coordinates. Currently Blender can fake off screen mouse coordinates

Re: VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-13 Thread Kristian Høgsberg
2010/12/9 Thomas Hellstrom : > Kristian, Others, > > On 12/09/2010 08:36 PM, Kristian Høgsberg wrote: >> >>> I'm interested in how Wayland deals with input&  about mouse coordinates. >>> >>> Currently Blender can fake off screen mouse coordinates on X11 by >>> hiding the cursor warping the position

Re: [PATCH] Fixed a small typo

2010-12-13 Thread Kristian Høgsberg
On Sun, Dec 12, 2010 at 12:08 AM, Joel Teichroeb wrote: > --- >  wayland/wayland-server.c |    2 +- >  1 files changed, 1 insertions(+), 1 deletions(-) Yup, thanks. Kristian > diff --git a/wayland/wayland-server.c b/wayland/wayland-server.c > index 8cc2eae..677d85a 100644 > --- a/wayland/waylan