A note on scheduling

2010-12-09 Thread Marty Jack
What month do we think it will be when we have a stable GTK that runs over Wayland. Probably also need a Qt in order to cut over completely. For example I have an HP printer and the printer management application is written in Python over PyQt over Qt and I would lose the ability to see how mu

Re: Blender3D & cursor clamping. (Kristian H?gsberg)

2010-12-09 Thread Marty Jack
On 12/09/2010 03:00 PM, wayland-devel-requ...@lists.freedesktop.org wrote: > Send wayland-devel mailing list submissions to > wayland-devel@lists.freedesktop.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.freedesktop.org/mailman/listinfo/wayland-devel

Fwd: Re: State-of-the-Art OpenGL

2010-12-09 Thread Kai Mast
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 FWD to right address.. - Original-Nachricht Betreff: Re: State-of-the-Art OpenGL Datum: Thu, 09 Dec 2010 21:22:06 +0100 Von: Kai Mast An: Carl-Philip Haensch Am 09.12.2010 21:11, schrieb Carl-Philip Haensch: >>

Re: State-of-the-Art OpenGL

2010-12-09 Thread Joakim Sindholt
On Thu, 2010-12-09 at 21:11 +0100, Carl-Philip Haensch wrote: > > There's a couple of tricky things about GL in Wayland right now. First > > of, it's all EGL and GLES2. Longer term we'll need an answer for apps > > that need full GL, but the problem is that libGL pulls in GLX and all > > the X dep

State-of-the-Art OpenGL

2010-12-09 Thread Carl-Philip Haensch
There's a couple of tricky things about GL in Wayland right now. First of, it's all EGL and GLES2. Longer term we'll need an answer for apps that need full GL, but the problem is that libGL pulls in GLX and all the X dependencies. The other thing is that there is no EGLSurface support in Wayland

VMware & Wayland [WAS Re: Blender3D & cursor clamping]

2010-12-09 Thread Thomas Hellstrom
Kristian, Others, On 12/09/2010 08:36 PM, Kristian Høgsberg wrote: I'm interested in how Wayland deals with input& about mouse coordinates. Currently Blender can fake off screen mouse coordinates on X11 by hiding the cursor warping the position. However it would be a lot nicer if the Wayland

Re: Blender3D & cursor clamping.

2010-12-09 Thread Kristian Høgsberg
On Sun, Dec 5, 2010 at 8:27 PM, Campbell Barton wrote: > Hi there, I'm interested in porting blender3d to Wayland. Currently we > use an internal library which is a bit like SDL, talking to X11, Win32 > and Cocoa directly. Hi Campbell, That's exciting, let me know what problems you run into, but

Re: [PATCH] Update autotools to simplify cross-compiling

2010-12-09 Thread Kristian Høgsberg
On Fri, Dec 3, 2010 at 11:54 AM, Michael Steinert wrote: > * Scanner Hi Michael, Thanks for the patch. There's a lot of good stuff there, but there's a little to much for just one patch. I'd appreciate if you could split it into different patches that each do one thing and repost the patch ser