I can confirm that this morning's update appears to fix the issue for me
on xenial x86_64.
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https://bugs.launchpad.net/bugs/1103593
Title:
Unity always shows all devices in launcher whe
This has been bothering me too, so I thought I'd take a look. I'm no C++
person, but playing around a bit with the Unity sources I seem to have
found at least part of the problem.
Here's what I found:
1. The VolumeImp::GetIdentifier() function returns "-" when GVolume devices in
the launcher don
Hi @azzar1 - quick thought and please correct me if I'm wrong because
I'm not a C++ person.
In your branch you have "if (!uuid && !label)" but those objects will
always exist - does it not need to be "if (!uuid.Value() &&
!label.Value())"? Or do they evaluate to false when their value is
false?
-
Awesome - thanks for the clarification! Really looking forward to a new
release with this patch!
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Title:
Unity always shows all devices in launch
+1 to pwuertz's comment. This is a wider issue than totem so marking it
as resolved when there's a workaround only for totem doesn't help those
of us with issues in VLC.
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Thanks! I think where it got confusing is that those of us who reported
this against VLC got added to this defect when someone decided they were
the same thing. I will follow that other case.
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I can confirm this updated package has fixed the issue in VLC also. (I
had to restart Unity for it to take effect.)
Thanks!
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https://bugs.launchpad.net/bugs/1430059
Title:
LyX menu is
Public bug reported:
Since upgrading to 15.04 (and hence Unity 7.3.2) I'm having trouble with
the menus in VLC.
Several items on the "Video" menu are disabled when playback is stopped
and are meant to become enabled during playback.
I initially reported this as a bug in VLC, but they reckon it's