Hello!
Thanks for your commitment. First of all: I don't really know about the
world of debian/ubuntu packaging, but we need three different packages:
- one for flabber, the console programme
- one for glabber, the additional GUI, written in python too
- one or more as language packages
For the
In this case, that's okay. I thought in the packaging guide is declared
that we have to split the packages for translations. But if this is
incorrect, your suggestion is great.
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[needs-packaging] flabber
https://bugs.launchpad.net/bugs/205669
You received this bug notification because you are a
** Changed in: ubuntu
Assignee: Remo Wenger (moepot) => (unassigned)
Status: In Progress => New
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[needs-packaging] flabber
https://bugs.launchpad.net/bugs/205669
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Bugs, which is subscribed to Ubuntu.
--
: Remo Wenger (moepot)
Status: In Progress
** Tags: needs-packaging
** Changed in: ubuntu
Assignee: (unassigned) => Remo Wenger (moepot)
** Changed in: ubuntu
Status: New => In Progress
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flabber
https://bugs.launchpad.net/bugs/205669
You received this bug notifi
I think '/usr/bin/editor' should be linked to a console-based editor. Because
of this it's okay to start gnome-terminal and execute the default console-based
editor.
But why not implement a tick in "editor settings" of corewars to mark the
editor as console-based or not? Also set the default edi