** Changed in: inkscape
Milestone: 1.0-old => 1.0
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https://bugs.launchpad.net/bugs/170049
Title:
Inverted ruler co-ordinate system
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** Summary changed:
- Extended Raster export support please
+ Extended Raster export support please (e.g. JPG)
** Changed in: inkscape
Assignee: John Cliff (johncliff) => (unassigned)
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> Maybe you could add a cmake option to let the user
> select the python binary?
That sounds like a reasonable approach, however I wonder:
* Would you expect the shebang to be adjusted for python3 as well
(which would require us to configure .py files as a build step
in this case and seems lik
I see... so some distros basically want to push towards Python 3 but are
too afraid to do it "properly" by also switching the target of "python".
;-)
I'd be totally fine with replacing "python" with "python3" on the
Inkscape-side if we targeted python3 only.
However the idea for Inkscape (at leas
Yes, we still support Python 2, although the preference is to use Python
3 together with Inkscape 1.0.
For example Mac and Windows packages ship with Python 3, so extensions
not compatible with Python 3 won't run out-of-the-box.
Everything shipped with Inkscape is supposed to run with both Pytho
I guess this makes also sense to back-port to 0.92.x for us. Would you
mind crating an MR Max (or just commit directly; I think you have
permissions)?
Regarding bugs:
Have you heard already that we're migrating away from Launchpad and will do our
issue tracking on GitLab going forward Mattia? Whi
> I know, but the thing is that I haven't heard of any real transition
plan.
That's because we actually decided not to do a full transition of all
bugs (you mention the huge number yourself - many of them are are likely
not valid anymore).
A "Migration Game" is currently in the works that aims to
** Changed in: inkscape
Milestone: 1.0 => 0.92.5
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https://bugs.launchpad.net/bugs/1803021
Title:
No tutorials
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What's the problem with calling "python" (without version number)?
If there's no version number, it's supposed to be the system's preferred
version of python (which might well be python3).
Therefore I don't see an explicit dependency on Python 2, as long as all
build scripts are compatible with P