On Mar 21, 2012, at 04:17 PM, Michał Sawicz wrote:
>$ ps aux | grep unity-2d
% ps aux | grep unity-2d
barry 3024 0.0 1.3 178948 26904 ?Sl 10:01 0:03 unity-2d-panel
barry 3025 0.0 2.8 416760 57520 ?Sl 10:01 0:04 unity-2d-shell
barry 4438 0.0 0.0 4368 8
Dnia 2012-03-21, śro o godzinie 15:13 +, Barry Warsaw pisze:
> Another question. From a running, logged in system, what is the most
> definitive way to tell whether you're running 2d or 3d?
$ ps aux | grep unity-2d
Should do. There are some visual differences, too, like the dash not
"flowing
On Mar 21, 2012, at 02:51 PM, Clint Byrum wrote:
>just FYI, that change was not permanent... getting HUD quite often again.
>
>Is there anything interesting in the xev output I pasted?
Another question. From a running, logged in system, what is the most
definitive way to tell whether you're runn
On Mar 20, 2012, at 03:16 PM, Michał Sawicz wrote:
>No no, it's not that we treat every alt press under 500ms as an alt tap.
>We only treat it as one _if_ no other key was pressed (thus, any
>shortcut shouldn't ever trigger the HUD). Worst thing is none of us can
>reproduce your issues...
I wonde
Dnia 2012-03-20, wto o godzinie 14:59 +, Clint Byrum pisze:
> I think 500ms is *way* too low a threshold, and a different heuristic
> needs to be used to determine whether or not a user wants the HUD. I
> alt-tab constantly, rapidly, and the HUD comes up every time unless I
> hold down alt-tab
On Mar 20, 2012, at 08:40 AM, Michał Sawicz wrote:
>Dnia 2012-03-19, pon o godzinie 22:29 +, Barry Warsaw pisze:
>> I guess the question is what "rapid" means. In Unity 2d, I can press
>> the Alt key, hold it for a second or two, then release it, and it will
>> invoke the HUD. On Unity 3d, t
Dnia 2012-03-19, pon o godzinie 22:29 +, Barry Warsaw pisze:
> I guess the question is what "rapid" means. In Unity 2d, I can press
> the Alt key, hold it for a second or two, then release it, and it will
> invoke the HUD. On Unity 3d, this (i.e. a two second hold of ALT)
> will not invoke th
On Mar 19, 2012, at 02:46 PM, Gerry Boland wrote:
>of course we don't want to push something that causes standard behaviours to
>break. However in my and my team's testing, Alt+Tab works perfectly fine. HUD
>only appears for a single rapid tap of the Alt key, Alt+anything else does
>not show HUD.
On Mar 06, 2012, at 12:56 PM, Vincent Ladeuil wrote:
>@Barry: to work around modifiers being stealed ;) I've used different
>ones via xmodmap, so I can use EmHcs with meta, hyper and super without
>worrying about Alt.
>
>That's only a short term workaround though as I really want to try the
>HUD:-
On Mar 05, 2012, at 11:39 PM, Gerry Boland wrote:
>Unity2D doesn't use those settings, they're Unity only. The Alt key is
>hardcoded in unfortunately. This could be made a setting if enough people
>want it. I advise opening a bug asking for the Alt key to be a dconf option,
>and hopefully we'll ge
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