Fair points there Mathew regarding the 'pip' and as stated I thought
they might be hard to deal with. I believe my second point still stands
however, that clicking on the trash when it is already open should show
the existing trash folder (by checking if there is an existing nautilus
folder open an
Devil's advocate #1: The Trash is a non-application item, just like the
Dash and the workspace switcher are. They don't have pips when they're
open either.
Devil's advocate #2: The Trash is just a folder, and you can navigate
from it to other folders. Should the Trash have a running pip when it's
The first point regarding the arrow and how it is integrated with
nautilus may require design input but the second point: loading a second
trash can when clicking on launcher icon is a bug IMO and is probably
easily fixed by checking if there is an instance of nautilus currently
running which is al
needs-design input. IIRC this was proposed and then rejected or there is
already a bug report about this issue somewhere.
** No longer affects: bamf (Ubuntu)
** Project changed: bamf => ayatana-design
** Changed in: ayatana-design
Importance: Low => Undecided
** Changed in: ayatana-design
** Also affects: unity
Importance: Undecided
Status: New
** Also affects: bamf (Ubuntu)
Importance: Undecided
Status: New
** Also affects: bamf
Importance: Undecided
Status: New
** Changed in: bamf
Status: New => Confirmed
** Changed in: unity
Status:
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https://bugs.launchpad.net/bugs/947007
Title:
'trash can' launcher icon does not indicate it is running
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