@Bryce: It definitely is a packaging problem. Using the packages from
Michael Marley's PPA (see comments #7-#9 above) I get the 3D SDL games
working again.
At no point did compiz stop working, so OpenGL is definitely enabled in
X11 and running smoothly as usual.
I don't know about the problem bei
You can look at `glxinfo` to see if it is correct that GL is not enabled
for you in X. From the Xorg.0.log it looks like GL is loading up
without errors or warnings.
This may not be a driver-specific issue; it could just be a libsdl1.2
packaging bug. Try reverting it to an earlier version and se
libsdl was definitely working before the 12th. However, I don't think
the removal of arts is to blame, at least not directly. It just seems to
be a simple configuration change when the debs were built.
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I don't know about libsdl but I know for sure that I was playing
chromium using jaunty all the time in january.
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Has anyone been using libsdl1.2 before 2009-02-12 (February 12th)? Was it ok?
It could be due to the removal of arts, an unsupported package:
https://bugs.launchpad.net/ubuntu/+source/arts/+bug/320915
https://launchpad.net/ubuntu/+source/libsdl1.2
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Currently, xmoto consistently runs into a SEGV on startup:
https://bugs.launchpad.net/ubuntu/+source/xmoto/+bug/330073
(I suspect the xmoto crash was exposed only when some libsdl function started
to fail due to this bug)
Another game that is broken is "supertuxkart". On startup it current prints
So in summary it looks like these games are confirmed to be broken:
xmoto, sypertuxkart, glest, chromium, extremetuxracer, armagetronad, foobillard
UrbanTerror, Warzone2100, Tremulous
However, 2D SDL games like Epiphany still works though.
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Same error here:
http://ubuntuforums.org/showthread.php?p=6729000
Those two solutions will fix the problem temporarily.
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Error from UrbanTerror on jaunty x86_64
Nvidia-glx-180.29 drivers
QGL_Init: Can't load libGL.so.1 from /etc/ld.so.conf or current dir: No dynamic
GL support in video driver
failed
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I got the same problem for chromium and extremetuxracer.
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The compile method works well. The PPA method also works and that is probably a
better option.
Thanks everyone!
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doing this work:
Code:
1. Download the tarball from http://www.libsdl.org.
2. # tar xvfz [tarball]
3. # ./configure --prefix=/usr && make && make install
This is definitely a packaging issue, and that fact makes it a quickly
fixable bug.
Show in : http://ubuntuforums.org/showthread.php?p=673148
** Changed in: libsdl1.2 (Ubuntu)
Importance: Undecided => High
Status: Confirmed => Triaged
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OK, it is working now. To fix the problem, I had to add libglu1-mesa-
dev and mesa-common-dev to the build-depends.
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I just ran into a very strange problem with the PPA build. The version
built on my system works, but when I upload it to the PPA it does not.
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I have just uploaded a build to my PPA that should work, if anyone would
like to try that once it compiles.
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I confirm this, too. Any 3D app that uses SDL quits, but screensavers
and GLXGears work just fine.
** Changed in: libsdl1.2 (Ubuntu)
Status: New => Confirmed
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I will confirm this as well. I can't start armagetronad or foobillard,
both give the same error with X11 driver not supporting OpenGL.
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** Changed in: libsdl1.2 (Ubuntu)
Sourcepackagename: None => libsdl1.2
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A compilation from source, with default options, and with source
downloaded from http://www.libsdl.org, fixed this for me. This is an
issue with packaging. I suggest trying to compile libsdl with default
options.
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Noting that a test of glxgears works, so the problem seems more to do
with SDL.
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** Attachment added: "xorg.conf"
http://launchpadlibrarian.net/22573271/xorg.conf
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** Attachment added: "xorg log"
http://launchpadlibrarian.net/22573268/Xorg.0.log
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