I was having this problem using Ubuntu 9.04 64bits with OSS4 (no ALSA,
no PulseAudio). I switched to openal instead of qf, and noticed that
warsow looks for libopenal.so.0, so I made a symlink in /usr/lib from
the libopenal.so.1 to libopenal.so.0 and warsow worked perfectly!
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Problem with SDL_I
We are closing this bug report because it lacks the information we need
to investigate the problem, as described in the previous comments.
Please reopen it if you can give us the missing information, and don't
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Thank you for taking the time to report this bug and helping to make
Ubuntu better. Could you please test if this issue still exists in the
latest warsow 0.42? This latest version is present in both intrepid and
hardy-backports. Thanks in advance.
** Changed in: warsow (Ubuntu)
Importance: Unde
Same here, using export SDL_AUDIODRIVER="pulse" worked for me, thanks Fezzak.
Before setting it doing
echo $SDL_AUDIODRIVER
gave me nothing.
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Problem with SDL_INIT_AUDIO
https://bugs.launchpad.net/bugs/208356
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Bugs, whi
do other SDL applications show the same behavior?
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Problem with SDL_INIT_AUDIO
https://bugs.launchpad.net/bugs/208356
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Bugs, which is subscribed to Ubuntu.
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What is your $SDL_AUDIODRIVER set to before exporting it with the new
value? Might it be possible that it points to some no more existing
sound server and thus causes the game to hang? Anyways, I am not too
sure whether this is a Warsow problem or a SDL problem after all.
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Problem with SDL_INIT
Found this fix on another forum that worked for me. To get the game to
launch successfully when running into this hanging on SDL_INIT_AUDIO
problem, just assign the environment variable SDL_INIT_AUDIO. You can
do this by running `export SDL_AUDIODRIVER="oss"` OR `export
SDL_AUDIODRIVER="dsp"`. A