Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: unity8 (Ubuntu)
Status: New => Confirmed
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Title:
Uni
I suspect the entire problem could be solved by using a different
gradient curve. The current penumbra curve used doesn't look very
realistic (looks more linear than exponential).
** Description changed:
Unity8 window shadows are too small. They don't look as nice as the
larger shadows in Uni
The argument that the mobile form factor limits the visual design of
what we see on desktop doesn't add up.
Of course you should have a different design for windowed vs phablet
modes. And of course "strength" of a shadow is not bound by its size,
but moreso by its colour, opacity and penumbra curv
What does too strong mean?
I'm surprised you've just decided that Unity8 desktop also won't look as
good as Unity7 or our competitors.
Can we make it user configurable?
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You know you can have a large shadow penumbra radius and just coloured
lightly, or more translucent. To argue a larger shadow is always too
strong is plain wrong.
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App shadows are designed to work on all form factors. Unity 7 shadows
are way too strong for mobile use.
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https://bugs.launchpad.net/bugs/1577637
Title:
Unity8 window shadows are too sm
** Changed in: unity8 (Ubuntu)
Status: Incomplete => Invalid
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Title:
Unity8 window shadows are too small
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Please provide an explanation. Do design not own the visual design?
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Title:
Unity8 window shadows are too small
To manage notifications about th
** Changed in: ubuntu-ux
Status: New => Invalid
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Title:
Unity8 window shadows are too small
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** Changed in: unity8 (Ubuntu)
Status: New => Incomplete
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Title:
Unity8 window shadows are too small
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