** Changed in: canonical-devices-system-image
Status: Fix Committed => Fix Released
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Title:
Volume obtained is 100% in multimedia sink for
This bug was fixed in the package qtmultimedia-opensource-src -
5.5.1-4ubuntu3
---
qtmultimedia-opensource-src (5.5.1-4ubuntu3) xenial; urgency=medium
* debian/patches/PulseAudio-change-the-way-volume-is-applied.patch:
- Backport from 5.6, change Pulseaudio volume control (LP: #
I believe there is nothing to fix in pulseaudio or qtubuntu-media for
now, but please correct if I'm wrong.
** Changed in: qtubuntu-media (Ubuntu)
Status: Confirmed => Invalid
** Changed in: pulseaudio (Ubuntu)
Status: Confirmed => Invalid
** Changed in: qtmultimedia-opensource-src
This bug was fixed in the package qtmultimedia-opensource-src
5.4.1-1ubuntu19~overlay4 in https://launchpad.net/~ci-train-ppa-
service/+archive/ubuntu/stable-phone-overlay
---
qtmultimedia-opensource-src (5.4.1-1ubuntu19~overlay4) vivid;
urgency=medium
* debian/patches/PulseAudio-c
(the remaining problem being documented in bug #1498466)
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Title:
Volume obtained is 100% in multimedia sink for sounds from app
To manage notifi
It seems both the duplicate bug #1478506 (volume control increasing from
0) and this (volume always at 100) go away with the bug fix.
There is a remaining perceived bug of any sound playing app's volume
being controlled only if the app is playing something at the time of
volume control. If that's
I tested eg Machines vs Machines successfully.
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Title:
Volume obtained is 100% in multimedia sink for sounds from app
To manage notifications ab
I've tested this adding some debug statements to the sound indicator to
see if the incoming volumes are changing from Pulse.
Now the Qml game (I've tested with Maroon in trouble) is not changing
the volume, so the issue seems to be fixed! :)
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Silo 010 has now the fix from upstream included. It needed some rebasing
to apply to 5.4 and 5.5, but nothing seemed worrying.
Could you test the silo on vivid+overlay? (also xenial is included in
the PPA)
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** Also affects: qtmultimedia-opensource-src (Ubuntu RTM)
Importance: Undecided
Status: New
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Title:
Volume obtained is 100% in multimed
** Changed in: canonical-devices-system-image
Milestone: ww08-2016 => 11
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Title:
Volume obtained is 100% in multimedia sink for sounds from a
@timo seems the patch was recently merged upstream at least to staging
** Changed in: canonical-devices-system-image
Status: Confirmed => In Progress
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Pending patch in Qt: https://codereview.qt-project.org/#/c/148503/
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Title:
Volume obtained is 100% in multimedia sink for sounds from app
To man
You can find more information about this problem in Qt at
https://bugreports.qt.io/browse/QTBUG-36511
This was about QMediaPlayer, but the problem still exists for QAudioOutput and
QSoundEffect.
A possible fix in Qt would be to check if the sink has flat volumes enabled and
if it does, do soft
No reply from our upstream contact, e-mail was sent on Dec 16th.
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Title:
Volume obtained is 100% in multimedia sink for sounds from app
To manag
** Tags added: volume
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Title:
Volume obtained is 100% in multimedia sink for sounds from app
To manage notifications about this bug go to:
https
** Changed in: canonical-devices-system-image
Importance: High => Critical
** Changed in: canonical-devices-system-image
Milestone: backlog => ww08-2016
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: qtmultimedia-opensource-src (Ubuntu)
Status: New => Confirmed
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I've contacted upstream if they have anything to possibly improve on
their side. Xenial now has Qt 5.5, but I don't see any pulseaudio
changes in 5.6 or dev either so I doubt the behavior is different there.
On our side, the likely components are qtubuntu-media and media-hub.
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** Package changed: qtbase-opensource-src (Ubuntu) => qtmultimedia-
opensource-src (Ubuntu)
** Package changed: qtubuntu (Ubuntu) => qtubuntu-media (Ubuntu)
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: qtmultimedia-opensource-src (Ubuntu)
Status: New => Confirmed
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@timo think we can pass this by the folks at Qt?
** Also affects: qtbase-opensource-src (Ubuntu)
Importance: Undecided
Status: New
** Changed in: canonical-devices-system-image
Assignee: John McAleely (john.mcaleely) => Pat McGowan (pat-mcgowan)
** Changed in: qtbase-opensource-sr
This is blocking silo 51 and several fixes including for bug #1382548,
can it get additional attention near term?
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Title:
Volume obtained is 100%
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: qtubuntu (Ubuntu)
Status: New => Confirmed
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Title:
V
@pmcgowan I've added qtubuntu as a task, but maybe there is a better
proxy for QT?
** Also affects: qtubuntu (Ubuntu)
Importance: Undecided
Status: New
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** Changed in: canonical-devices-system-image
Importance: Undecided => High
** Changed in: canonical-devices-system-image
Status: New => Confirmed
** Changed in: canonical-devices-system-image
Milestone: None => backlog
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Okay, some more research done today, and I also talked to Juho @
Jolla/Sailfish about it, because they would probably suffer from the
same problem.
It's somewhat of a misdesign or broken thinking, I believe. In short, Qt
allows the app to set the volume of its sounds. This is an important
feature;
Hmm, in src/multimedia/audio/qsoundeffect_qaudio_p.cpp -
PrivateSoundSource::sampleReady() seems to always call
m_audioOutput->setVolume(m_volume); - with m_volume defaulting to
1.0...maybe that could be the cause of error here?
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Actually, this seems to already be fixed...
https://github.com/qtproject/qtmultimedia/commit/5f33d7bea3fd3dd441aff499576826a02e8e5be2
...which is in 5.4.1, so should be on touch too. So forget about the
previous comment; that said, I do see a message in PulseAudio saying
that the stream volume is e
I've researched why the "Dinosaur" game always have sound effects at
100% volume.
Starting with the pa_stream_connect_playback API, the documentation
says:
"It is strongly recommended to pass NULL in both dev and volume and to
set neither PA_STREAM_START_MUTED nor PA_STREAM_START_UNMUTED – unless
** Also affects: canonical-devices-system-image
Importance: Undecided
Status: New
** Changed in: canonical-devices-system-image
Assignee: (unassigned) => John McAleely (john.mcaleely)
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: pulseaudio (Ubuntu)
Status: New => Confirmed
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Title:
In bug 1478506 I had already identified this problem as bug 1418210.
This looks like a duplicate to me.
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Title:
Volume obtained is 100% in multim
Note:
As commented here:
https://bugs.launchpad.net/canonical-devices-system-image/+bug/1478506/comments/11
and I've observed in other apps the problem seems to be in the QML component
for playing sounds.
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