Oh come one! This is an HUGE bug! I have just messed up all my
installations for this. Fortunately in this case there is a simple
solution but a new user can be seriously scared by this bug.
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With today's upgrade (0.3.3) it works fine.
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Right click on try doesn't work
https://bugs.launchpad.net/bugs/591160
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** Attachment added: "Dependencies.txt"
http://launchpadlibrarian.net/49937154/Dependencies.txt
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Right click on try doesn't work
https://bugs.launchpad.net/bugs/591160
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Public bug reported:
Current version of libdbusmenu-qt seems to be afflicted by this bug
[https://bugs.kde.org/show_bug.cgi?id=238364].
Solution is to upgrade this package version. :)
ProblemType: Bug
DistroRelease: Ubuntu 10.10
Package: libdbusmenu-qt2 0.3.2-0ubuntu1
ProcVersionSignature: Ubunt
** Attachment added: "Dependencies.txt"
http://launchpadlibrarian.net/49757747/Dependencies.txt
** Attachment added: "ProcMaps.txt"
http://launchpadlibrarian.net/49757748/ProcMaps.txt
** Attachment added: "ProcStatus.txt"
http://launchpadlibrarian.net/49757750/ProcStatus.txt
** Attachm
Public bug reported:
Binary package hint: kdebase-workspace
How can you see in this picture (http://yfrog.com/5asnapshot2mp) the
blur effect of transparent windows doesn't work. It makes text label
hard to read.
ProblemType: Bug
DistroRelease: Ubuntu 10.10
Package: kde-window-manager 4:4.4.80-0u
** Attachment added: "Dependencies.txt"
http://launchpadlibrarian.net/48706085/Dependencies.txt
** Summary changed:
- SIGSEV with glGetInteger()
+ SIGSEGV with glGetInteger()
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SIGSEGV with glGetInteger()
https://bugs.launchpad.net/bugs/582728
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Public bug reported:
How to reproduce bug:
>>> from OpenGL.GL import *
>>> glGetInteger(GL_MAX_LIST_NESTING)
ProblemType: Bug
DistroRelease: Ubuntu 10.04
Package: python 2.6.5-0ubuntu1
ProcVersionSignature: Ubuntu 2.6.32-22.33-generic 2.6.32.11+drm33.2
Uname: Linux 2.6.32-22-generic i686
Archite
Python crash with SIGSEV on my pc too. It happens with all OpenGL/GLUT
script. For example:
from OpenGL.GLUT import *
from OpenGL.GL import *
def init():
glClearColor(0,0,0,0)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0,1,0,1,-1,1)
def display():
glClear(GL_COLOR_B