Hi alan,
thanks so much for clearing that up.
Now you've explained it in that way, I understand what it is doing and
how it went wrong.
Thank you so much!
Nathan
On 06/06/2019 00:57, Alan Gauld via Tutor wrote:
> On 05/06/2019 20:47, nathan tech wrote:
>
>> so fo
y question:
If the user clicks the button, say, 3 times, will I have three separate
speedtest objects?
or will the python garbage collector clean them up for me so I only have
one, which gets cleaned when do_test returns.
Thanks for the answer in advanc
> On 01/08/2019 23:10, nathan tech wrote:
>
>> import speedtest
> This is not a standard library module so I have no idea
> what it does so obviously there could be magic afoot of
> which I am unaware. But assuming it behaves like most
> Python code...
>
>> de
r(player_x)+":"+str(player_y)
map[key]=default_grid_format
Is this an efficient method compared to 1?
Is it, code wise, sound logic?
I guess I'm just looking for a second opinion from experienced peoples.
thanks everyone.
Nathan
_
not realise I could
do something like:
key=(x, y)
game_map[key]=bla.
LEarned a lot, so thanks!
Nathan
On 19/08/2019 15:02, Mats Wichmann wrote:
> On 8/18/19 5:55 PM, nathan tech wrote:
>> Hi there,
>>
>> So I am running over some coding ideas in my head for creatin
HU. HU. HU.
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