Hi all, thanks to all for running such a great list.
Is there a better way for raw_input to accept both caps and lower case
letters than:
def aFunction():
action = raw_input("Perform an action?(y,n): ")
if action == 'y' or action == 'Y':
anotherFunction()
elif action == 'n' or act
Hi all,
I've tried a lot of experimenting and searching through various
tutorials, and I haven't been able to come up with a solution to this,
ostensibly simple, problem.
I'm writing a simple game (run in command line) in which narrative
text is printed in response to a user's decisions. The prob
Execllent.
Many Thanks,
Luke
On Thu, 24 Feb 2005 13:15:41 -0500, Bill Mill <[EMAIL PROTECTED]> wrote:
> On Thu, 24 Feb 2005 13:14:13 -0500, Bill Mill <[EMAIL PROTECTED]> wrote:
> > On Thu, 24 Feb 2005 10:02:44 -0800, Luke Jordan <[EMAIL PROTECT
Hi -
I'm working on a command-line game. Is there anything wrong with
having each 'chapter' of the game be a function that links to other
chapters by calling them? I only ask because when a recent traceback
returned about 40 lines worth of error message, I realized that the
functions are all bein
Hi!
My questions arose from reading the "Help with Classes" email that's
been on this list for the past couple of days.
I'm also writing a text game, but mine is puzzle not adventure.
Anyway, someone mentioned that you can key words to a dictionary to
have user input run functions.
I am looking
Yes, Danny - that makes sense. I was getting hung up how to handle the
parens in this part
dict['some'](thing)
all clear now.
:-)
On Apr 7, 2005 4:40 PM, Danny Yoo <[EMAIL PROTECTED]> wrote:
>
>
> On Thu, 7 Apr 2005, Luke Jordan wrote:
>
> > I am looking
Hi!
I am using a suggestion from this list to handle calling different
functions conditionallly based on user input. What I'm trying to do is
have functions that are 'configurable' in the sense that a choice from
the user affects the way it performs.
This works:
def aFunc():
print "a
Hi All,
I have several frighteningly cumbersome reports to review at my new
job. I would like to write a python program to help me with my
analysis. The goal of the program is to filter out information that
doesn't meet certain requirements and print relevant results back to
a legible report that
I've created a database as a shelve, where each value in the shelve file is
a record class instance that has attributes representing fields. Let's say I
enter 300 records in the shelve, then I decide to add a field to future
records, or remove a field from future records. How can I update the
exis
i've implemented a database as a shelve of record class instances. some of
the fields in each record are dictionaries.
i needed to parse info from 3 different reports into the dictionary fields
in each record instance. i wrote the code to do this and tinkered it to fit
the different reports (i.e.
time
edits/reruns are made. thanks for the tip on checking things with os.
On 8/2/07, Kent Johnson <[EMAIL PROTECTED]> wrote:
>
> Luke Jordan wrote:
> > i've implemented a database as a shelve of record class instances. some
> > of the fields in each record are dictionaries
Hi All,
I have spent an embarrassingly large amount of time trying to solve what on its face seems like a simple problem.
I have a list of intergers, and I want to assign the sum of the
intergers in the list to a variable. There are only intergers in the
list.
The best I have been able to do so
Thanks for the help everyone, for answering a simple question and pointing me toward more resources.On 9/24/05, bob <
[EMAIL PROTECTED]> wrote:At 08:11 AM 9/24/2005, Luke Jordan wrote:>Hi All,
>>I have spent an embarrassingly large amount of time trying to solve what>on its
Hi,
Another stumped beginner here.
I'm trying to have functions to create, edit and store dictionaries within a class. What I can't figure out is how to retain the edits after making them. I think it has something to do with namespace. Ideally I'd like to pickle class instances and be able to a
I've got a bunch of pickled class instances, and I'm trying to load them as variables using a function. The class has a self.name attribute, and I've got a list of
self.name for all the instances pickled separately. When I would like to attach the names of each instance to the corresponding class
Sincerely, Luke
___
Tutor maillist - Tutor@python.org
http://mail.python.org/mailman/listinfo/tutor
I've got a bunch of pickled class instances with self.name attributes, and I would like to assign the instances themselves to variables named whatever is stored in
self.name using a function. "Can't assign to literal", right? Is there a way to do this?
Thanks,
Luke
t;> classDictionary["Yard"]
the thing is I would like to be able to get at Yard's attributes by typing
>>> Yard.anAttribute
garbage cans
at the prompt rather than
>>> Yard = classDictionary["Yard"]
>>> Yard.anAttribute
garbage cansIt
Thanks for this insight into classes. It often takes me a few days to absorb and respond because my job limits the time I can give to programming. But thanks again for taking the time to respond in a meaningful way.
I guess I could say that you changed my world when it comes to programming (sorr
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