Dear Fellow Python Users,
I am currently working on a small Python 3.1.3 game on a Windows 7
machine and am attempting to freezing it using Distutils and cx_freeze so I
can share it with friends and family. Several attempts in I reached an error
that I am unable to fix and was hoping for some
Because of the limited Python 3 support, I've decided to attempt to push my
over 600 lines of code back to Python 2.6. Surprisingly, it worked well for
the most part, except for the following section of code.
crash = pygame.sprite.spritecollide(playerCar, computerSprites, False)
if crash:
First and foremost, thank you Steven for your quick and well written
response. It means a lot to me that you took the time out of your day to
answer my question, and it has really helped me better understand what it
going on.
So the full trace back for my error is as follows:
Traceback (most rece
Ramit,
First, thank you for your input and insight into my problem, I believe
that the code you came up with should not only be more efficient, but also
clear up the last of my issues. I just have a quick question on the
isinstance command you called. How exactly do I get the code to recogniz
And it works! Thank you once again to both Steven and Ramit for your
peerless insight into the workings of Python and for taking time out of you
day to help me work my code back to Python 2. I have learned much by talking
with both of you over the last day or so.
Greg
_
The following gets returned from a function that I am calling.
(120, 400)
While I can use the Tuple as is in my program, I would like the ability to
change one or even both of the numbers depending on other events that
happen. So here is my question, is there a way to either 1) save each part
of
Nate,
I myself am a newer programmer with most of my experience in the use
of pygame, perhaps I could help point you in the right direction. First,
there is a lot of cool stuff over at the main pygame website, and a lot of
the users will post projects with images, general overviews, and a lin
Hello List,
My name is Greg, and while working on a project I've come across a
rather interesting problem. I'm trying to create a rough model of a star
cluster and all of the stars and planets contained within. Kind of a cool
project; hopefully it should work a little like this. I create a St
Hey everyone,
Still working on that racing game project. I have come quite a far way
and will hopefully release something soon, but I wrote some bad code and
can't seem to fix it. Im most likely just missing something really silly
because I wrote this code at 2am yesterday. Here it is
de
Hello Tutor,
I'm having some trouble with a mathematical function in my code. I am
attempting to create a realistic acceleration in an object, slower to speed
up at its min and max speeds and fastest in the middle. To keep the math
simpl(er), I just wrote this function for a parabola, which m
Hello Tutor,
Quick question. Working on a new game and want to build in a GUI.
TkInter seems to fit the bill except for one small item. Both Pygame and
TkInter create windows. (Screen in Pygame, and the Root widget in TkInter)
Is there a way to combined these two so I can use all my Pygame sp
Eryksun,
That there is some classy code work. I actually found that same answer
and was about to try it when I saw your reply. It's going to take some time
to figure out everything you did there and how to apply it to my project,
but this is exactly what I needed. Thanks for the assist!
Greg
Ok kids, settle down.
Quick question to Dwight; why Blender? Im not going for "new age" like
that. (Personally when you spend that much time making a game look nice,
the core mechinics suffer.) However, it does look rather shiny and
powerful. All I really need though are some GUI components to add
I will admit that the whole Blender project is cool, but Jerry has a point.
All I wanted to know was how to get Pygame and TkInter to work together,
and I got a solid answer about 12 hours ago. (Check out Eryksun's code,
it's beyond cool, past awsome, and close to sexy.) As such, I am
considering t
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