Hrmmm...I do believe you are right, Luke. My bad...it's been a bit
since I actually used this stuff (about 12 years ago in college...heh).
And yes, it would matter, unless you swapped the key functionality
around...but let's keep it simple, yes?
Good thing I'm not programming this project...
Going by radians, 0.0*pi is pointing to the right, 0.5*pi is pointingdown, 1.0*pi
is pointing to the left, and 1.5*pi is pointing straight up.uh, wouldn't pi/2 be pointing up?Don't you set 0 radians to be the positive-x axis and then go counter-clockwise?Or does it not matter?
It seems like it wou
> right now i can make something move up and down, or left and right, but
> if I want to rotate a triangle, then move it so that the 'tip' always
> points in the direction it's going to move, I get stuck.
http://freespace.virgin.net/hugo.elias/routines/rotate.htm
Alan