I think this maybe will work out. I might have to just go with the
generalized form as you suggest
and forget about the random aspect.
In a message dated 12/6/2008 10:05:16 A.M. Central Standard Time,
[EMAIL PROTECTED] writes:
Please use the reply-all button when responding, so tha
Please use the reply-all button when responding, so that your message
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If that's the sort of equation you're after, than the easiest way
would probably to decide on a generalised form:
y=(2x-1)*4x
y = 4*x**2 - 4x
y=2+5(x-1)
y = 5*x - 3
y=(2x+5)+(5x-25)
y =
I would say, though, that you should be careful in your implementation of
is_on_line, for floating point round-off errors. Try this at the command
prompt (Python 2.5.2, with __future__ division imported):
>>> 49 * (1/49) == 1
False
>>> 1 - 49 * (1/49)
1.1102230246251565e-016
I would suggest a sl
When you say linear, I'm assuming fitting y=mx+c, and passing through
points?
The line through points (x1, y1) and (x2,y2) is
y - y1 = (y2-y1) / (x2-x1) * (x-x1)
That multiplies out to:
y = (y2-y1)/(x2-x1) * x - (y2-y1)/(x2-x1) + y1
That gives m = (y2-y1)/(x2-x1) and c = y1 - (y2-y1)/(x2-x1
www.google.com/search?q=pygtk+tutorial
www.google.com/search?q=python+random+generator
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If you would like to develop the game, you should first try to develop the
game, and then ask when you get stuck.
If you can't figure out how to get a user to guess between o