If you really want learn graphics programming with Python then learning
Pygame is the best way to go.All these other things are pretty much simple
stuff. The easiest way is to start learning by setting yourself objectives
and trying to fulfill them. Given below is one of the BEST sources to
learn
On Sun, Apr 03, 2016 at 11:17:55PM -0400, Ashley Jacobs wrote:
> Hi,
> could you help me with python 3.5 coding for graphics?
You can start with the turtle graphics:
https://docs.python.org/3/library/turtle.html
Here is a simple example. Copy and paste this code into Python and run
it, and you
On 04/04/16 04:17, Ashley Jacobs wrote:
> Hi,
> could you help me with python 3.5 coding for graphics?
Probably, but you'll need to give us a clearer idea of what
you want to do.
For example you could use the turtle module to draw basic
turtle graphics.
Or you could use a plotting library to dr
On 04/04/2016 04:17, Ashley Jacobs wrote:
Hi,
could you help me with python 3.5 coding for graphics?
Yes, if you provide some code that we can comment on. We do not write
code for you.
--
My fellow Pythonistas, ask not what our language can do for you, ask
what you can do for our language.
>
> from graphics import *
>
> def main():
>
> win = GraphWin()
> shape = Rectangle(Point(50,50), Point(20,20))
> shape.setOutline("red")
> shape.setFill("red")
> shape.draw(win)
> for i in range(10): gui
What's this mysterious 'gui' floating out here?
> p = win.get