On 02/07/13 06:41, Jack Little wrote:
In my concept, when the player buys a boost, their karma (a global) is
multiplied by 25% when added to. How would I do this?
karma = karma * 0.25
which can be written as:
karma *= 0.25
If this is inside a function (as it should be!) you will need to ind
On 07/01/2013 04:41 PM, Jack Little wrote:
In my concept, when the player buys a boost, their karma (a global) is
multiplied by 25% when added to. How would I do this?
Making a changeable global is almost certainly a mistake.
But to multiply by 25%, you simply divide by 4.
karma /= 4
--