Re: [Tutor] writing the correct map names
"Paul Coones" <[EMAIL PROTECTED]> wrote > #if faceUV = 0: > > texture_map = "NULL.TIF" > > if me.hasVertexUV(): > print "must be a texture map!" > texture_map = current_obj.name > texture_map = texture_map + ".TIF" etc/... > When I do have a mapped object, the script is not putting in the map >
[Tutor] writing the correct map names
# Test for maps #if faceUV = 0: texture_map = "NULL.TIF"