Re: [Tutor] while/if/elif/else loops

2005-11-02 Thread Kent Johnson
rio wrote: > i too am a newbie to programming (except BASIC over 20 years ago!). > randrange() didnt seem to be in the random module (pyth2.4.2) Sure it is, check your spelling and make sure you call it random.randrange(): Python 2.4.2 (#67, Sep 28 2005, 12:41:11) [MSC v.1310 32 bit (Intel)] on w

Re: [Tutor] while/if/elif/else loops

2005-11-02 Thread rio
i too am a newbie to programming (except BASIC over 20 years ago!). randrange() didnt seem to be in the random module (pyth2.4.2) random() IS but it doesn;t seem to take arguments. it returns a float between 0.0 and 0., so random.random()*2 means half will be (0.0-0.9) & half (1.0-1.9

Re: [Tutor] while/if/elif/else loops

2005-11-02 Thread Pujo Aji
Hello,I see two things can be changed a little bit.1. redundant: while, if2. print style at the last statement.see below:#Coin Toss Game#Zameer Manjiimport randomprint "This game will simulate 100 coin tosses and then tell you the number of head's and tails"tosses = 0heads = 0tails = 0while tosses<

Re: [Tutor] while/if/elif/else loops

2005-11-02 Thread bob
At 02:36 PM 11/1/2005, Zameer Manji wrote: >Ok after looking at everyones replies my program looks like this: > >#Coin Toss Game >#Zameer Manji >import random > >print "This game will simulate 100 coin tosses and then tell you the >number of head's and tails" > >tosses = 0 >heads = 0 >tails = 0 > >

Re: [Tutor] while/if/elif/else loops

2005-11-01 Thread Zameer Manji
Ok after looking at everyones replies my program looks like this: #Coin Toss Game #Zameer Manji import random print "This game will simulate 100 coin tosses and then tell you the number of head's and tails" tosses = 0 heads = 0 tails = 0 while tosses<100: if tosses<100: coin = rando

Re: [Tutor] while/if/elif/else loops

2005-11-01 Thread Carroll, Barry
22:10:34 -0500 > From: "R. Alan Monroe" <[EMAIL PROTECTED]> > Subject: Re: [Tutor] while/if/elif/else loops > To: tutor@python.org > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=us-ascii > > > > while tosses = 100<0: >

Re: [Tutor] while/if/elif/else loops

2005-11-01 Thread Norman Silverstone
> #Coin Toss Game > > print "This game will simulate 100 coin tosses and then tell you the > number of head's and tails" > > import random > > tosses = 0 > heads = 0 > tails = 0 > > while tosses = 100<0: >coin = randrange(1) >tosses +=1 >if coin == 0: > heads +=1 > prin

Re: [Tutor] while/if/elif/else loops

2005-10-31 Thread Alan Gauld
> import random > > > while tosses = 100<0: > coin = randrange(1) You need to preped random: coin = random.randrange(1) Otherwise it looks OKAlthough > tosses +=1 > if coin == 0: > heads +=1 > print "Heads" You might want to output the count too print heads, " heads"

Re: [Tutor] while/if/elif/else loops

2005-10-31 Thread R. Alan Monroe
> while tosses = 100<0: I didn't run the program, but this immediately caught my eye as looking kind of suspect. Was it a typo? Most programs usually have a need for comparisons of equal, or greater/less, but it's really rare to need both combined in one statement... Also if you really _do_ want

Re: [Tutor] while/if/elif/else loops

2005-10-31 Thread Pujo Aji
Let's comment something:1. If you have error please show us your error message.2. When you code python be aware of indention, be persistent for example use tab space 4.3. import should be on the top of your code. 4. to choose random between integer 1 or 0 use randint(0,1)5. your last code use Print

[Tutor] while/if/elif/else loops

2005-10-31 Thread Zameer Manji
-BEGIN PGP SIGNED MESSAGE- Hash: SHA512 I'm new to programming and python. I've have recently been experimenting with while/if/elif/else loops and I've created a simple number guessing game. Now I want to create a coin tossing game, but I don't know how to structure it in python. The code