Thank you Steve and Alan!
I'll keep studying and practicing.
Ken
>Back to basics. a class is a definition of a *type* of thing, not a
>particular case. A Pocket is a general purpose container. Each instance
>can hold many things. So you would normally expect one pocket class and
>6 instances
On 19/06/12 06:14, ke...@kendy.org wrote:
Hmmm. No need to write the whole thing written out. Just how not to code:
class Pocket1(Wallet, Keys, Comb, Usb, CellPhone, WorkBadge):
class Pocket2(Wallet, Keys, Comb, Usb, CellPhone):
class Pocket3(Wallet, Keys, Comb, Usb,WorkBadge):
class
Hmmm. No need to write the whole thing written out. Just how not to code:
class Pocket1(Wallet, Keys, Comb, Usb, CellPhone, WorkBadge):
class Pocket2(Wallet, Keys, Comb, Usb, CellPhone):
class Pocket3(Wallet, Keys, Comb, Usb,WorkBadge):
class Pocket4(Wallet, Keys, Comb, Usb):
class Poc
Thank you Steve, for the pointing me in a smarter direction!
My immediate homework is:
- Practice consistent conventions for naming things -- pep-0008.
- Learn composition/has-a.
I thought of a better way to think of my problem. A list element would contain
the things that Bob has in his pockets
ke...@kendy.org wrote:
Hello
I'm new to classes. And I hope the my question isn't too big.
I have electronic test equipment, but thought that a boat example
would be easier. Can you help me untangle my class design?
My problem is basically multiple inheritance, but I want to be
flexible for how
Hello
I'm new to classes. And I hope the my question isn't too big.
I have electronic test equipment, but thought that a boat example
would be easier. Can you help me untangle my class design?
My problem is basically multiple inheritance, but I want to be
flexible for how many will inherit.
I'll