In an event-driven game, you need to give control back to the event
loop in order for the framework to pass events to your program. Your
main function, however, doesn't do so: you've got a while loop that
monopolizes control flow:
def game():
# ... game initialization logic
while playing:
On 11/06/15 08:19, Tudor, Bogdan - tudby001 wrote:
Sorry if this sends twice, I had to change subject line.
I am using python 3.4.3 on windows 7 64bit.
OK, But always start a new topic with a new message. By replying to an
old post your message is now buried at the bottom of a very old thread
Hi,
Sorry if this sends twice.
I am using python 3.4.3 on windows 7 64bit.
I'm using John M. Zelle graphics module.
Graphics module:
http://mcsp.wartburg.edu/zelle/python/graphics/graphics/graphics.html
I am trying to create user movable blocks that can only move in one direction
at a time. Th
Hi,
Sorry if this sends twice, I had to change subject line.
I am using python 3.4.3 on windows 7 64bit.
I'm using John M. Zelle graphics module.
Graphics module:
http://mcsp.wartburg.edu/zelle/python/graphics/graphics/graphics.html
I am trying to create user movable blocks that can only move i