Hi! I am a student working on a game in which I am trying to use a gif as my
turtle. Currently, the turtle moves around the screen with the arrow keys, but
the gif does not move with it. Below is how I have tried to tell the code that
the gif is the turtle, but the code is not reading that the g
"Luhmann" wrote
I have only started using python after Py3 was released, so this is is
the only version I know. I have tried to make my code work in
Python 2 so I could use PIL,
This is one of the biggest barriers to adopting Python 3. Until PIL
gets ported it's a non starter for many fol
Hello List,
Does anyone know of a way simple way to display JPG and PNG images on python 3?
My program uses tkinter, and currently my solution is to use ImageMagick's
convert through std to convert the images to gif. However the conversion is too
time consuming.
I have only started using pytho
On Tue, Sep 29, 2009 at 7:00 PM, Corey Richardson wrote:
> I haven't looked into this, but could you make a real time image using
> python? I think it would be most hard
> Anyway, I am having trouble with int(). I am trying to int(raw_input("some
> number")), but it returns
> Traceback (most r
On Wed, Sep 30, 2009 at 1:29 AM, Corey Richardson wrote:
> One of my friends was asking if you could make a game using python, but he
> meant a Graphics, not text game. I was wondering if that was doable.
>
Yes, there are many libraries available for doing this. Pyglet is my
favorite, but Pygam
On Tue, Sep 29, 2009 at 6:00 PM, Corey Richardson wrote:
> I haven't looked into this, but could you make a real time image using
> python? I think it would be most hard
>
I haven't looked into this, but perhaps your questions are too vague? I
think that may be the case
What do you mean
I haven't looked into this, but could you make a real time image using
python? I think it would be most hard
Anyway, I am having trouble with int(). I am trying to
int(raw_input("some number")), but it returns
Traceback (most recent call last):
File "C:/Users/Quick-Start/Documents/Python Do
On 05/11/2007, SwartMumba snake <[EMAIL PROTECTED]> wrote:
> Hi
>
> I would like to know which is the best module to use, with regard to my
> needs:
>
> - I would like to read an image off a website
> e.g. http://www.examplecom/image/1/PNG/
>
> - I would then like to read the pixels and do other th
Hi
I would like to know which is the best module to use, with regard to my needs:
- I would like to read an image off a website
e.g. http://www.examplecom/image/1/PNG/
- I would then like to read the pixels and do other things to the image
I am currently using python 2.5
Thanks in advance . .
the tutor mailing list didn't like the zip I attached, so here's the
text of the e-mail I wrote to
Joe without the zip included.
start-
Pygame-specific questions should be posted to the pygame mailing list,
not tutor, probably.
Joe F wrote:
> Hello, I have a code here. and I want to make
Dunno if this is the best way, but it works...
Replace this:
> if events.key == K_DOWN:
with this:
> if events.key == K_DOWN and not imagerect.colliderect(imagerects):
Alan
___
Tutor maillist - Tutor@python.org
http://mail.python.o
Hello, I have a code here. and I want to make the "rockwholescreen.gif" blocked, but still displayed. I want it so "001.png" can't walk through that gif. any ideas?import pygame, os, sysfrom pygame.locals import * pygame.init( ) def _loadImages_ ( path, name ): image_obj = os.path.join(
12 matches
Mail list logo