Thanks for the advice. As is often the case with these things, eryksun
pointed out a stupid mistake I'd made (mutating part of an immutable class)
that I should have seen.
On 6 December 2012 00:50, Oscar Benjamin wrote:
> On 5 December 2012 18:11, C M Caine wrote:
> > Dear all,
> >
> > I've wr
Thanks eryksun, that was the bug. Thanks for pointing out the tabs as well,
they were added by vim's autoindent. I've set expandtab for python files
now.
I decided to change the code such that current_player and turn_number are
hidden behind properties meaning I won't overwrite them accident or
st
On Wed, Dec 5, 2012 at 1:11 PM, C M Caine wrote:
>
> The full code is on pastebin http://pastebin.com/tUh0W5Se
>
import game
S = game.State()
S1 = S.move_state(1).move_state("SWAP")
S2 = S.move_state(1)
S3 = S2.move_state("SWAP")
S1 == S3
> False
In lines 156-160 you
On 5 December 2012 18:11, C M Caine wrote:
> Dear all,
>
> I've written a class State that subclasses tuple. The class has a method
> move_state that takes a move and returns a new state object representing the
> new state of the game.
>
> I would expect S1 and S3 to be equal on the last line here
I edited the output of Lines 109-111 from my source code out of the
interpreter transcripts above, by the by.
On 5 December 2012 18:11, C M Caine wrote:
> Dear all,
>
> I've written a class State that subclasses tuple. The class has a method
> move_state that takes a move and returns a new stat
Dear all,
I've written a class State that subclasses tuple. The class has a method
move_state that takes a move and returns a new state object representing
the new state of the game.
I would expect S1 and S3 to be equal on the last line here, but they are
not.
>>> import game
>>> S = game.State(