Brian van den Broek wrote:
In an earlier version, instead of the run_world() method I now have, I
put the following within my class definition and after (i.e. outside of)
the method defs:
.>while self.current_generation > self.total_generations:
.>time.sleep(self.sleep_interval)
.>
Hi all,
after making the sketch I posted a bit ago, I tried to turn to actual
work. But, the bug had bit. ;-) So, here is an attempt at filling out
that sketch in an OOP way. (It is my second OOP program, so if anyone
was so inclined, I'd very much appreciate any comments. Also, I have a
question
On Jan 6, 2005, at 21:20, Brian van den Broek wrote:
Oh, the Life rules allow a world where every cell will change in
the next generation, iff your world is a torus (i.e. the lower row
"touches" the upper row as if it were immediately above it, and the
right column "touches" the left column
Max Noel said unto the world upon 2005-01-06 15:39:
On Jan 6, 2005, at 20:05, Brian van den Broek wrote:
I gave some thought (though produced no code) to the question of how
to do a life game before you [Danny] posted your code. My naive approach
differs a bit, and it seems to me better. I'd li
First of all, thanks for answering our questions, Danny! And sorry for
the lag before my reply, but I was rather busy over the last few days
(moving "back" to the UK).
On Jan 6, 2005, at 20:05, Brian van den Broek wrote:
I am having a hard time figuring out how to efficiently snip and
comment,
Danny Yoo said unto the world upon 2005-01-03 04:11:
On Mon, 3 Jan 2005, Brian van den Broek wrote:
(Aside: one nonobvious example where copying can be avoided is in
Conway's Game of Life: when we calculate what cells live and die in
the next generation, we can actually use the 'Command' design p