On Jan 18, 2005, at 03:46, Liam Clarke wrote:
Curious - what's mod_python?
A Python module for the Apache web server, that among other things
addresses the main shortcoming of CGI: mod_python (and mod_perl,
mod_php and mod_ruby, for that matter) keeps the interpreter into
memory (and as part of
Curious - what's mod_python?
On Tue, 18 Jan 2005 03:10:44 +, Max Noel <[EMAIL PROTECTED]> wrote:
>
> On Jan 18, 2005, at 02:59, Jack Cruzan wrote:
>
> > Wouldn't it though! I haven't checked but doesn't he use xml for his
> > equipment lists - if that was the case it would be worth it to as
On Jan 18, 2005, at 02:59, Jack Cruzan wrote:
Wouldn't it though! I haven't checked but doesn't he use xml for his
equipment lists - if that was the case it would be worth it to ask him
for those files 'eh?
Last time I checked, he didn't. I have the DAT files here (extracted
them off a Windows in
Wouldn't it though! I haven't checked but doesn't he use xml for his
equipment lists - if that was the case it would be worth it to ask him
for those files 'eh?
Thanx for the input by the way will have to let you know how this
goes...
> Ah, things would be so much easier if McMackie would re
On Jan 17, 2005, at 22:02, Chad Crabtree wrote:
(why would an attri bute need to be a separate class?)
So that the points or Karma (depending on the generation system) cost
of the Attribute can be calculated without having to resort to
procedural programming.
You'd be then able to get the Karm
I was thinking (it's been a while since I played) that I would do it
like this. (strawman code)
class Character:
def __init__(self,name,attribs,skills,cyberware):
...initialize..
and code to check attrib and skill mins and maxes
physical and menatl attributes should be part
On Jan 17, 2005, at 20:51, Jack Cruzan wrote:
Ok, so each character has his name, race, his stats, his skills, and
his
gear.
since the name and character is unique there is no need for a class
these things.
hmmm maybe I am conceptualizing this wrong.
would each new character then be a dictonary?
On Mon, 2005-01-17 at 10:59 -0800, Chad Crabtree wrote:
> class NewCharacter(Character):
> def __init__(self,stats,*args,**kwds):
> super(Character,self).__init__(*args,**kwds)
> self.stats=stats
>
> super is a function that calls a specific function from a parent
> class. This way you c
Ok, so each character has his name, race, his stats, his skills, and his
gear.
since the name and character is unique there is no need for a class
these things.
hmmm maybe I am conceptualizing this wrong.
would each new character then be a dictonary? Made up of different
elements or would the ch
Jack Cruzan wrote:
>class Character:
>
> def __init__(self, name = ' ', race = 'Human', magic = 'None'):
>
> self.name=name
>
> self.race=race
>
> self.magic=magic
>
>
I know your going to need some other stuff.
class NewCharacter(Character):
Hello!
I am writing (or at least attempting) to write a Character generation
utility for Shadowrun in Python of course! After reading about other
attempts to make and RPG dealing with with character generation it looks
like OOP is the best way to go. I have no experiance with OOP and its
kinda thr
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